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October 7th, 2004, 07:35 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Gron vs Namovan
The Gron reached the victory by points, at the end 500.
It was a boring game. The Gron suffered the "colony ship bug" during a good time, and the Narn was unable to take advantage of that.
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October 7th, 2004, 07:38 PM
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Colonel
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Re: AI Deathmach 3
Orks vs Space Vikings.
The Space Vikings won at the turn 150.
They expanded very fast, and the Orks were unable to stop them. And for sure, this time the Orks had not time to show his great final sprint... because the Space Vikings crushed them!
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October 7th, 2004, 11:07 PM
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Colonel
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Re: AI Deathmach 3
Corrian vs Piundon
The Corrian won at the turn 220.
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
With this result, to reach the next round the Piundon will need to defeat the Space Vikings... and it doesn't seems so easy.
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October 8th, 2004, 01:28 PM
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Captain
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Corrian vs Piundon
The Corrian won at the turn 220.
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
With this result, to reach the next round the Piundon will need to defeat the Space Vikings... and it doesn't seems so easy.
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Three cheers for the Corrian! Hip Hip Hooray!!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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October 8th, 2004, 03:51 PM
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Major
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Join Date: Jan 2004
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
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What's the connection between race starting position and the "colony bug"?
Is it about limited choice of directions to explore outer space?
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October 8th, 2004, 06:47 PM
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Colonel
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Re: AI Deathmach 3
Quote:
aiken said:
What's the connection between race starting position and he "colony bug"?
Is it about limited choice of directions to explore outer space?
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We never discovered the reason! It's somewhat weird. I saw this problem in random maps too.
Also, don't know why, but some races has less problems than others.
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October 8th, 2004, 06:48 PM
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Shrapnel Fanatic
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Re: AI Deathmach 3
'Colony Bug'?
__________________
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October 8th, 2004, 07:05 PM
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Colonel
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Re: AI Deathmach 3
Quote:
narf poit chez BOOM said:
'Colony Bug'?
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Yep, it was described many times.
Example, a Rock based race that research the Gas Colonization tech.
The problem happen, when although could have many Gas planets available to colonize, the AI continue building only Rock Colony Ships.
Into a galaxy like I'm using (not so big), could be that all the rock available planets are already colonized, but still the AI continue building Rock Colony Ships!
Usually it's fixed when the Create Planet's ships come.
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October 8th, 2004, 06:58 PM
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Colonel
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Re: AI Deathmach 3
Fazrah vs Aquilaeian
The Aquilaeian won at the turn 360.
The game was more or less balanced until the turn 200, but around the turn 250 it was pretty clear that the Aquilaeian would win.
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