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October 7th, 2004, 11:07 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Corrian vs Piundon
The Corrian won at the turn 220.
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
With this result, to reach the next round the Piundon will need to defeat the Space Vikings... and it doesn't seems so easy.
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October 8th, 2004, 01:28 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Corrian vs Piundon
The Corrian won at the turn 220.
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
With this result, to reach the next round the Piundon will need to defeat the Space Vikings... and it doesn't seems so easy.
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Three cheers for the Corrian! Hip Hip Hooray!!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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October 8th, 2004, 03:51 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
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What's the connection between race starting position and the "colony bug"?
Is it about limited choice of directions to explore outer space?
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October 8th, 2004, 06:47 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
Quote:
aiken said:
What's the connection between race starting position and he "colony bug"?
Is it about limited choice of directions to explore outer space?
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We never discovered the reason! It's somewhat weird. I saw this problem in random maps too.
Also, don't know why, but some races has less problems than others.
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October 8th, 2004, 06:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: AI Deathmach 3
'Colony Bug'?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 8th, 2004, 07:05 PM
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Colonel
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Re: AI Deathmach 3
Quote:
narf poit chez BOOM said:
'Colony Bug'?
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Yep, it was described many times.
Example, a Rock based race that research the Gas Colonization tech.
The problem happen, when although could have many Gas planets available to colonize, the AI continue building only Rock Colony Ships.
Into a galaxy like I'm using (not so big), could be that all the rock available planets are already colonized, but still the AI continue building Rock Colony Ships!
Usually it's fixed when the Create Planet's ships come.
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October 8th, 2004, 07:52 PM
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Shrapnel Fanatic
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Re: AI Deathmach 3
Yeah, I think I heard of that before. Just havn't ai modded, ever.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 8th, 2004, 10:10 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
Quote:
narf poit chez BOOM said:
Yeah, I think I heard of that before. Just havn't ai modded, ever.
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 Think I have used more time modding AI races than playing SE4! 
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October 8th, 2004, 06:58 PM
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Colonel
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Re: AI Deathmach 3
Fazrah vs Aquilaeian
The Aquilaeian won at the turn 360.
The game was more or less balanced until the turn 200, but around the turn 250 it was pretty clear that the Aquilaeian would win.
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