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Old October 8th, 2004, 01:18 AM

Zen Zen is offline
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Default Re: Conceptual Balance Series (Mod)

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Old October 8th, 2004, 02:34 AM
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Default Re: Conceptual Balance Series (Mod)

Okay, Readme for v1.7 is now edited. There was not much to do, just caught one mistake that had slipped by earlier (Frost Father had no mention of having Sailing added). Most of the new modifications were either adding something or removing something, not modifying existing values.

Also noticed one curious thing: If both 1.65 and 1.7 are enabled at the same time, the game combines them, at least as long as there is no conflict between them in the modification of a given stat. Creating a Dragon pretender with 1.7 and then additionally enabling 1.65 when starting a game will result in the modification made in 1.7 (removing the +2 def) being ignored, because there is no conflicting modification between the two Versions.

Don't know if this is an issue for MP purposes, but I was curious after Graeme's point about magicless archmages (I'd noticed it myself). Apparently non-conflicting modifications do not trigger that cheat detection.

Oh yes, the new readme file is attached.

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Old October 8th, 2004, 03:10 AM
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Default Re: Conceptual Balance Series (Mod)


Hrm. Never did get an answer to this - being as the land Arch Mage gets dominion 2 now, was the aquatic Arch Mage deliberately left with Dominion 1? (Possibly so, as the aquatic gets Water-1 and also trampling, albeit trampling is ... less than useful for human pretenders.)
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Old October 8th, 2004, 03:27 AM

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Default Re: Conceptual Balance Series (Mod)

He is left the same because he costs 0. A significant amount of points that he can apply to dominion or perhaps paths. The Lobster also allows the underwater Archmage to not be picked up by Wind Ride (when he ventures onto land) without the help of Earth or Ethereality.

I could raise his price slightly and give him a slightly higher Dominion in order to keep in theme with the other Archmage.

You also might notice that the Roar doesn't in fact do Fear, that is currently an unimplementable feature, but you should notice that it sounds hella cool when your Lord of the Desert Sun rawrs enemies
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