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October 8th, 2004, 09:39 PM
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Private
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Join Date: Sep 2004
Location: Lawrence, Kansas, USA
Posts: 13
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
I would like to take ermor then.
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October 9th, 2004, 01:46 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: MP Game (open) - Cradle/De-celerating Schedule
I'll have a go with R'lyeh, grabbing the water slot. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 9th, 2004, 01:53 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: MP Game (open) - Cradle/De-celerating Schedule
Caelum here
Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post?
Peter
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October 9th, 2004, 02:20 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Calistas said:
Caelum here 
Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post? 
Peter
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Ahh, I think you have pointed out an inaccuracy in my post. You only need the .tga from the first link for the map graphics. Only the host needs the tweaked .map file, which is in the second link. I'll modify the post.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 9th, 2004, 02:37 AM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: MP Game (open) - Cradle/De-celerating Schedule
I'd play with Abysya.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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October 9th, 2004, 06:52 AM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly
Stale turns in the beginning of a game can be devastating.
Good Luck.
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October 9th, 2004, 12:14 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Mardagg said:
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly 
Stale turns in the beginning of a game can be devastating.
Good Luck.
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I've done it before in the previous game I hosted and it worked just fine.
Thanks for your input. 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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