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Old October 10th, 2004, 01:02 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: DomMap - new Version

Here is a quicky list of command switches....

Usage: ./dommap <options>
-v (for verbose mode)
-h <map height> (100-2400)
-w <map width> (100-3200
-n <map name>
-s <random seed>
-r <terrain ruggedness>
-sr <Shadow map ruggedness>
-wl <water line (0-100)>
-tl <tree line (0-100)>
-ml <mountain line (0-100)>
-pl <poverty line (0-100)>
-rl <rich line (0-100)>
-d <terrain dithering>
-ns <num of sea provinces>
-nl <num of land provinces>
-ps <percent special shape provinces>
-sa <min distance from shore (sea)>
-la <min distance from shore (land)>
-ss <distance between sea provinces>
-ls <distance between land provinces>
-sc <cost for spreading over shore>
-tc <cost for spreading over terrain>
-sm <amount of border smoothing>
-ln <minimum neighbours for starting (land)>
-sn <minimum neighbours for starting (sea)>
-imp <fraction impassable borders (0.0-1.0)>
-th3 (use triple-thickness for impassable borders (default))
-th2 (use double-thickness for impassable borders (default))
-ssi <1 = allow sea-sea impassable borders, 0 = not allowed>
-ms <fraction provinces marked as ManySite (0.0-1.0)>
-nfw (do not prevent all land pixels in sea provinces - default)
-fw (all land pixels in sea provinces are converted to sea if smoothing is on)
-ba <on|off> Turns additional shading on or off (default is on)
-bw <on|off> Turns additional shading of water on or off (default is off)
-beb <0-255> Max amount to brighten a color due to elevation-map
-bes <0-255> Max amount to shade a color due to elevation
-bsb <0-255> Max amount to brighten a color due to shadow-map
-bss <0-255> Max amount to shade a color due to shadow-map
-c_plains <0xrrggbb Sets the colour of plains to the specified RGB hex value>
-c_water <0xrrggbb Sets the colour of water to the specified RGB hex value>
-c_mountain <0xrrggbb Sets the colour of mountains to the specified RGB hex value>
-c_farmland <0xrrggbb Sets the colour of farmland to the specified RGB hex value>
-c_forest <0xrrggbb Sets the colour of forests to the specified RGB hex value>
-c_swamp <0xrrggbb Sets the colour of swamp to the specified RGB hex value>
-c_tundra <0xrrggbb Sets the colour of tundra to the specified RGB hex value>
-c_wasteland <0xrrggbb Sets the colour of wasteland to the specified RGB hex value>
-c_land_border <0xrrggbb Sets the colour of land borders to the specified RGB hex value>
-c_sea_border <0xrrggbb Sets the colour of sea borders to the specified RGB hex value>
-sps <max fraction of average province size to be a small province (0.0-1.0)
-lps <min multiple of average province size to be a large province (1.0+)
-blank (produce a 'blank' map: no (visible) terrain except sea, plains)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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