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October 10th, 2004, 10:50 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: AAR: The Caelum Confessional
TURN 17
Turn Results
(No events)
Empire Status
- 7 provinces
- Income 355
Turn Orders
- Queeny gets her sword and has a search.
- Another sage and arch seraph are conscripted.
- Castle is completed and I order the 'army' home.
Comments
Slow.. boring. I'm waiting to be rolled by.. well.. anyone really!
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October 10th, 2004, 10:54 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: AAR: The Caelum Confessional
TURN 18
Turn Results
"...Sites found" - 2 sites, great! A battlefield and a Well of Pestilence.
Empire Status
- 7 provinces
- Income 355
Turn Orders
- Queeny to charge that Isle! I'm sure she can take it. For starters, there are no fliers!
- Army patrols as tax goes up.
- Lab constructed at Heavens Hold.
Comments
Soon... soon we will.. Erm. Go to bed? Yes, it's been a long late night and I've had fun but i'm just about spamming here so it's time for a sleep! Another burst of turns tomorrow!
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October 10th, 2004, 12:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: AAR: The Caelum Confessional
What I Would Do Differently:
Having more units helps to keep squads fighting. Having only one mammoth is a bad idea. Having a mammoth and 24 units would't be very good either. Having few mammoths and 4-6 units fares much better. Especially if those few units have high morale. That means either Wingless or Temple Guards for Caelum until you find something more interesting.
Vampire Queens need their boosters in most cases, so both fliers and cavalry can be a hard opponent. She is immortal though, so she can just wear cavalry down as she will be able to cast some of the more important boosters and finish some of them.
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October 10th, 2004, 01:46 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: AAR: The Caelum Confessional
Fun AAR! I'll be following along!
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October 10th, 2004, 03:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: AAR: The Caelum Confessional
Ouch! After reading what Sachmo wrote I understood Gandalf is with his "remember to thank for the free stuff" talk... I critistized this but forgot to thank for it! I think this is really great, especially as a learning tool if some experienced people comment on it... It is a great read, though: fast, simple and still explains why and what you did.
BTW, I don't count myself on those "experienced", although I commented this!
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October 10th, 2004, 09:37 PM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: AAR: The Caelum Confessional
Thanks a lot folks. It's quite fun and it makes me concentrate more on the game. In SP games I tend to just burn through the game till I am confused and then I stop. This will help me play through to an end game of some sorts!
Thanks for the unit tips too Endo!
Cal
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October 11th, 2004, 12:54 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
Thanks: 0
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Re: AAR: The Caelum Confessional
TURN 19
Turn Results
"...Research complete" - Alteration 4
"...Prophet's power gone" - Good, time for that Seraphine
- Queeny wins the battle easily in the Isle of the Hundred!
- Peace restored at home
Empire Status
- 8 provinces
- Income 424 (T 328)
Turn Orders
- Queeny is to search. I'm hoping that Isle place had so many troops because there was more than just a library there... Which is still good mind.
- Scout goes NE into some woods
- Seraph, scribe and mammoth are put on order.
- Another clam is ordered up.
- Seraphine is ordered to become the Prophet. Hurah! Maybe she will be a whole lot less unlucky than the Last one
Comments
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October 11th, 2004, 10:06 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: AAR: The Caelum Confessional
Quote:
Endoperez said:
Ouch! After reading what Sachmo wrote I understood Gandalf is with his "remember to thank for the free stuff" talk... I critistized this but forgot to thank for it! I think this is really great, especially as a learning tool if some experienced people comment on it... It is a great read, though: fast, simple and still explains why and what you did.
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Im enjoying the format. On the one hand I like to encurage the extensive writeups and would love to see one of the more fluent writers do one in book form. On the other hand, I dont have the attention span to read those.  This one is a nice option as AARs go.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 11th, 2004, 12:47 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: AAR: The Caelum Confessional
Quote:
Gandalf Parker said:
On the one hand I like to encurage the extensive writeups and would love to see one of the more fluent writers do one in book form. On the other hand, I dont have the attention span to read those.
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Liar. I know that you've read mine, which is one of the longest threads on the forum. And as far as well-written stories go, I also know you've read Peter's fine AAR. There's nothing wrong with your attention span. Especially since as a moderator I know you read all the threads.
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