|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				October 11th, 2004, 12:24 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Mar 2004 Location: Albuquerque New Mexico 
						Posts: 2,997
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct?  (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
 
				__________________Wormwood and wine, and the bitter taste of ashes.
 |  
	
		
	
	
	| 
			
			 
			
				October 11th, 2004, 12:28 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
						Posts: 1,266
					 Thanks: 18 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 
	Quote: 
	
		| Cainehill said: 
 Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct?  (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
 
 |  Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
 |  
	
		
	
	
	| 
			
			 
			
				October 11th, 2004, 12:41 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Mar 2004 Location: Albuquerque New Mexico 
						Posts: 2,997
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 
	Quote: 
	
		| Reverend Zombie said: 
 
	Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.Quote: 
	
		| Cainehill said: 
 Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct?  (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
 
 |  
 |  Haven't started yet.      One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.
 
(And we might get more players flocking in, if it's with the mod.      )
				__________________Wormwood and wine, and the bitter taste of ashes.
 |  
	
		
	
	
	| 
			
			 
			
				October 11th, 2004, 11:27 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
						Posts: 1,266
					 Thanks: 18 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 
	Quote: 
	
		| Cainehill said: 
 Haven't started yet.
  One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable. 
 (And we might get more players flocking in, if it's with the mod.
  ) 
 |  Ah, you tempt me...
 
Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game?
 
If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks.
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
 |  
	
		
	
	
	| 
			
			 
			
				October 12th, 2004, 12:25 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Sep 2004 
						Posts: 92
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
 Peter
 |  
	
		
	
	
	| 
			
			 
			
				October 12th, 2004, 01:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Mar 2004 Location: Albuquerque New Mexico 
						Posts: 2,997
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 
	Quote: 
	
		| Calistas said: You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
 
 Peter
 
 |  That's only with mosehansen, because he has code to restore the original pretender.  Dominions itself allows existing pretenders to be overwritten as many times as desired.     
The thing which sometimes has to be deleted is people's directory, if a game is restarted with the same name or they won't see their actual position on the map, but rather their capital on the old map.
				__________________Wormwood and wine, and the bitter taste of ashes.
 |  
	
		
	
	
	| 
			
			 
			
				October 12th, 2004, 02:35 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Sep 2004 
						Posts: 92
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 Ahhh! Pretender on the way    
Peter |  
	
		
	
	
	| 
			
			 
			
				October 12th, 2004, 03:26 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Sep 2004 
						Posts: 92
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 Done |  
	
		
	
	
	| 
			
			 
			
				October 12th, 2004, 11:05 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Mar 2004 Location: Albuquerque New Mexico 
						Posts: 2,997
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 Um - we do need to decide which Version of Zen's balance mod to use.  I think 1.72 is the latest, but people may've uploaded with 1.71.  Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.
 That is, if everyone was happy with going with the pretender balance mod.
 
 
				__________________Wormwood and wine, and the bitter taste of ashes.
 |  
	
		
	
	
	| 
			
			 
			
				October 12th, 2004, 11:23 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
						Posts: 1,266
					 Thanks: 18 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game (open) - Cradle/De-celerating Schedule 
 
	Quote: 
	
		| Cainehill said: Um - we do need to decide which Version of Zen's balance mod to use.  I think 1.72 is the latest, but people may've uploaded with 1.71.  Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.
 
 That is, if everyone was happy with going with the pretender balance mod.
 
 
 |  Those I've heard from did not have problems, but I have not heard from everyone and am not sure that everyone knows they would need to download the Mod and use it to re-create their Pretenders.  Looks as though Calistas went ahead and uploaded a modded Pretender--
 
is that right Calistas?
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |