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October 12th, 2004, 08:01 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Nebulae, visibility, and skulking...
nebulae sectors? Do you mean Storm sectors or Nebula systems? No storms have level 5 cloaking; but the red nebula systems have it; and no sensors, wether it be Hyper Optics or Temporal or Psychic or Tachyon, can penetrate it in the stock game.
And yes Aiken. The Nebula pics (the one with two colours, instead of one) weren't in se4 classic.
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October 13th, 2004, 10:35 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: Nebulae, visibility, and skulking...
Visibility really affect the AI? or it cheats seeing ships that it shouln´t see?
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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October 13th, 2004, 10:44 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Nebulae, visibility, and skulking...
Quote:
Makinus said:
Visibility really affect the AI? or it cheats seeing ships that it shouln´t see?
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THAT, colleague, is a very good question! 
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October 13th, 2004, 11:56 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: Nebulae, visibility, and skulking...
My cloaked spies hangin in the center of AI's home system have no problems at all.
So I doubt that AI is cheating.
PS: I have few ships inside his territory hiding in obscure storms too.
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