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October 13th, 2004, 10:34 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: New Adamant Mod Game with RPG required.
Oh one more note, make sure to turn on "evenly distributed throughout galaxy" option so we don't start out right next to the space monsters...
Brian
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October 13th, 2004, 10:37 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: New Adamant Mod Game with RPG required.
Uhh... sorry, but energy races don't seem to be playable... in order to rush this mod out the door for you, Fyron had to take them out because they don't have any actual components yet... 
edit: and are you only accepting 2 players? I might want to join too 
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The Ed draws near! What dost thou deaux?
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October 13th, 2004, 10:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New Adamant Mod Game with RPG required.
Quote:
Ed Kolis said:
Uhh... sorry, but energy races don't seem to be playable... in order to rush this mod out the door for you, Fyron had to take them out because they don't have any actual components yet...
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Actually they are in there, but the trait is just quite unselectable (100,000 cost). Same with Machine Races. Hopefully I can find the time and motivation to undertake this colossal task soon here... 
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October 15th, 2004, 04:46 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: New Adamant Mod Game with RPG required.
I'd like to join too. Gonna test either nomads or pirates.
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October 16th, 2004, 06:49 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: New Adamant Mod Game with RPG required.
Quote:
aiken said:
I'd like to join too. Gonna test either nomads or pirates.
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ah thats good, fyron will be pleased
I'll do mine sometime today.
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October 16th, 2004, 11:45 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: New Adamant Mod Game with RPG required.
There its up. I am using taera, I hope douglas's shardeen hive wasent intending to use taera...
well to bad, I got it first!
my race is a reclusive and somwhat xenofobic.
focuses on seeker and fighter combat.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 17th, 2004, 07:49 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: New Adamant Mod Game with RPG required.
Since the game is taking its time to fill up, I guess I'll set a hard deadline for empire submission and joining.
Joining Deadline : Thursday, October 21, 9:00 PM EST
Empire Submission : Friday, October 22, 11:59 PM EST
Brian
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October 13th, 2004, 10:50 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: New Adamant Mod Game with RPG required.
Hrm, okay you know what. Se5a, now that Fyron rushed the mod out for us to play, let's forgo the two player comp-stomp and make the game a six player beta test for Fyron.
The game name will be "Galactic Invasion". The point of the game will be to comp-stomp the space monster races, which will be # of players/2. And as well, to participate in political intrigue, bickering, and so on... an RPG game =D.
Brian
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October 13th, 2004, 11:07 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: New Adamant Mod Game with RPG required.
Game name is "The Galactic Invasion" as there is already another game called "Galactic Invasion".
Take a look at the game forum to have a feel for what you are getting yourself into.
Brian
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October 13th, 2004, 11:09 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New Adamant Mod Game with RPG required.
You might need to edit the game options and make the game forum readable to the public (if you have not already done so).
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