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Old October 14th, 2004, 05:57 PM

DeathDaemon DeathDaemon is offline
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Default Re: impossible

I've found that independents 9 are too much for the AI. Yes they will take them eventually but I think they end up with far less territory than a normal AI with independents 7. Few provinces makes impossible easy. Plus it seems with indy 9 you have extremes of super heavy cav Groups that are near impossible for the AI, and huge Groups of militia and archers which are a cakewalk no matter what indy level - bumping up to 9 adds a few more routers.
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Old October 14th, 2004, 06:04 PM
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Arryn Arryn is offline
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Default Re: impossible

Quote:
DeathDaemon said:
I've found that independents 9 are too much for the AI.
I agree. IMO, for SP play, the ideal level is 7, as the AI nations can expand reasonably and yet the indies still provide a moderate challenge to the player. Strength 6 allows the AIs to expand slightly faster, but doesn't create strong enough indies to provide an acceptable level of resistance to human expansion.
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