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October 16th, 2004, 10:35 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Two small gameplay questions
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough.
Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
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October 16th, 2004, 11:22 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Two small gameplay questions
Quote:
Arkcon said:
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough. 
Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
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Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 16th, 2004, 12:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Two small gameplay questions
Your enemy will be able to see you for the first few turns while you do the building and the initial retrofit, but you'll be safer once the repairs start.
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October 16th, 2004, 01:27 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Two small gameplay questions
Quote:
Gandalf Parker said:
Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
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Oh yeah, I've done that. But like SJ says, in multiplayer, you still have 2-3 simutaneous turns when you can be seen uncloaked.
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October 16th, 2004, 02:58 PM
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Major General
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Join Date: Jan 2004
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Re: Two small gameplay questions
Then again im talking about cloaked shipyard BASES, not ships 
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October 16th, 2004, 03:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Two small gameplay questions
Quote:
Ragnarok-X said:
Then again im talking about cloaked shipyard BASES, not ships
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The only difference between a ship and a base is that a base can not move and a base has unlimtied supplies. That is all. Well, and the base can not be put in a fleet if default settings are in place, but that is not really relevant to the discussion at hand...
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