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Old October 16th, 2004, 01:49 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: more on shipyard use

Quote:
Alneyan said:
A spaceyard vessel or base can launch units on its own, so long as you have the space to put cargo and/or launch components on board the ship (a spaceyard base could have a Spaceyard, the needed components, one Minelayer and one Cargo bay for example).
That much I had done but I regretted the space used. For the expense of a shipyard Id rather use other spaces for protection. What I would rather do is create a "warehouse" Version to sit next to it with just cargo space and launchers. If that gets taken out then its not such a big loss.

Plus, as the early game progresses I can create a ship of cargo and sat laucher, then later one with cargo and mine launcher, cargo and drone launch, cargo and fighter launch, as I research each of them. Even in later game I think it would work better than adding all of the launchers on a shipyard. In fact, if I use transports for each I can even move the stuff around abit.

So apparently fleeting or having them in the same location will provide this ability in most cases. Good to know.
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Old October 18th, 2004, 03:06 PM

rdouglass rdouglass is offline
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Default Re: more on shipyard use

Yes, I too use that kind of strategy except you need to remember that if you plan on using any of your units in combat in that sector, be sure to have enough of the launch components as well as storage components to be effective.

Sure, you can put lots of fighters on a base with just 1 Fighter Bay and all the rest storage, but you'll be very limited still as to the number you can launch in combat. Even if you have the launch components on other vessels, I don't believe you can transfer cargo in combat - they need to be already on that ship with all the launchers. My rule of thumb is at least 10 "launch" components (you'll be able to launch 20 fighters at a time) and the rest Storage components. Or mine layers, etc.

But you knew that already...
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