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October 16th, 2004, 10:44 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: Fools Lament II - Newbies Welcome
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deccan said:
I definitely didn't plan for this map properly and so got rather huge stockfiles of gems after a while. So far the main thing I've seen is that everyone is summoning lots and lots of summonables (have to use up those gems somehow!) I've seen Bane Lords galore, Vine Ogres, lots and lots of banes, Ether Warriors (you don't see those often), firbolgs etc. and all rather well equipped too.
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I have to admit that I was especially interested in seing how Ermor turned out, as they have one of the best sets of sites allocated to them, but are surrounded by some really tough nuts to crack. Ermor starts with a construction 20, a conjuration 20, and a Thaumaturgy 40 site, as well as a free-bane site, the Wraith Lord Beyond Reproach, and a starting gem income of 29 death gems per turn on normal settings as either undead variant. Ah, well, being undead leaves no rest for the wicked: All your neighbours want to kill you before your dominion reaches critical mass, and with good cause. Might be a good setup to play living Ermor on, though.
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When I said Death before Dishonour, I meant alphabetically.
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October 16th, 2004, 11:37 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Fools Lament II - Newbies Welcome
Quote:
Peter Ebbesen said:
I have to admit that I was especially interested in seing how Ermor turned out, as they have one of the best sets of sites allocated to them, but are surrounded by some really tough nuts to crack.
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Actually Ermor is far from being a lost cause IMHO. They still have the biggest army and gem income, are tied for most provinces, have respectable research and income.
And it's not quite true that everyone is ganging up on Ermor. Ulm is almost dead being killed by Ermor I think. Marignon is also fighting Tien Chi and Pangaea at the same time etc. And I haven't been fighting Ermor for a long while now and I'm not strategically well positioned to fight him anyway.
It's a shame that Huz decided to go AI without at least trying to find a sub to play his position. Having Ermor controlled by an AI would make the game a lot less fun IMHO.
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October 17th, 2004, 12:22 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Fools Lament II - Newbies Welcome
I found Ermor to be a very good nation.
The sites are very nice. The bane site is excellent for early expansion. However given Ermor's natural ability for expansion it helps but is not necessary for Ermor's success.
The conjuration and construction sites are very good for ermor. I did not find much use for the Thaumaturgy site. If the game had progressed I planned on using it for GoR to Tartarians, but the game never got that far for me.
Ermor is slightly hampered in the research game at that start since they can not summon as many researchers per turn ( 1.5 / turn ) as other nations can buy mages. To rectify this I went for spectres before I went for anything else. Spectres more than double your research / gem due to the conjuration bonus.
I think that Ermor desperatly covets the Vanhiem's conjuration 50 site and Pangea's 50 Enchantment site ( sadly the Atlantis Version is underwater and many of the spells you would want to cast can not be cast there ).
Quote:
All your neighbours want to kill you before your dominion reaches critical mass
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I'll be honest I have never seen this happen. I'm not 100% sure as to how the rules wrt. dominion flowing though other people's provinces work.
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For what it's worth, I'd like to point out that Huzz has definitely spread his share of misinformation in this game.
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Deccan that's incorrect. I named you as one of the people who was attacking me when you attacked. I never said anything about you after you bargined for peace. And further more those "troops" on your border were ( I would guestimate ) 95% dispossessed spirits which were used for pillaging.
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October 17th, 2004, 09:52 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
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Re: Fools Lament II - Newbies Welcome
Quote:
Peter Ebbesen said:
All your neighbours want to kill you before your dominion reaches critical mass
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Quote:
Huzurdaddi said:
I'll be honest I have never seen this happen. I'm not 100% sure as to how the rules wrt. dominion flowing though other people's provinces work.
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I have... Playing Ermor.
It is terrifying to the opposition (according to reliable information from said opposition after the game). Once your dominion builds up to 10 in each core area, it starts spreading like there is no tomorrow unless your enemies have as high a dominion (unlikely, but not impossible, until late game since Ermor usually have a much higher dominion pretender than most other nations) or are preaching like mad (which they will be). They can hold your dominion at bay with preaching, but as soon as you launch an offensive and clear an area of priests for a few rounds, their local dominion will be crushed and the population will soon follow. If timed with raiding to destroy temples in the rear, you will severely restrict their ability to push domain back at you, and even if you have to retreat from your offensive (which, quite possibly, were part of your original plan), you may have managed to destroy a province for gold purposes.
The Lich Queen is an excellent pretender for domain warfare and thematic to boot.
This works best on non-wraparound maps if Ermor can secure an area leading up to a map border (giving you a safe domain-side)
...And is wholly dependent on the oppositions' starting domain. Did all your neighbours start with dominion 8-9? Or do they have substantially more temples than you (each)? Then forget about it. 
__________________
When I said Death before Dishonour, I meant alphabetically.
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October 18th, 2004, 10:29 AM
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Corporal
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Join Date: Aug 2004
Posts: 86
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Re: Fools Lament II - Newbies Welcome
Good day all,
I am having all sorts of problem with this specific dominions 2 game. Let me try to describe it.
I have no problem connecting to the game and playing my turn. When I try to "End turn", it freezes and I get a "connection to server is broken". So far, it could be normal, so I relaunch dom2 and connect to the server, enter my password, then it freezes again, and I get a "connection to server is broken". I.E. I can not upload my turn.
Strangely it seems I have less problems when I do this in the morning (here in Montreal, Canada). If I try to upload my turn around 8-9AM, then the upload gets thru to the host.
I am in two other MP games, and while I sometimes have connection issues, it is nothing like this one.
Any ideas?
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October 18th, 2004, 10:35 AM
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Corporal
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Join Date: Aug 2004
Posts: 86
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Re: Fools Lament II - Newbies Welcome
I am starting to worry that at some point this gimmick will stop working and that I wont be able to play.
Also I spend more time trying to upload my turn than actually playing.
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October 18th, 2004, 01:11 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Anybody else having connection problems?
BTW, I have noticed that if your internet connection (or I guess, the internet connection serving my server)hiccups while you are doing your turn, you will get this behaviour. Fortunately becuase you hit "end turn" you still have your turn file with all your moves...
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October 18th, 2004, 01:32 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Fools Lament II - Newbies Welcome
Quote:
baboune said:
Good day all,
I am having all sorts of problem with this specific dominions 2 game. Let me try to describe it.
I have no problem connecting to the game and playing my turn. When I try to "End turn", it freezes and I get a "connection to server is broken". So far, it could be normal, so I relaunch dom2 and connect to the server, enter my password, then it freezes again, and I get a "connection to server is broken". I.E. I can not upload my turn.
Strangely it seems I have less problems when I do this in the morning (here in Montreal, Canada). If I try to upload my turn around 8-9AM, then the upload gets thru to the host.
I am in two other MP games, and while I sometimes have connection issues, it is nothing like this one.
Any ideas?
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What sort of connection and what OS do you have? (Windows XP?).
Edit: NM, I'll post this question in another thread.
Edit NO2: Since you already answered it, I'll just try to solve it here.
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October 18th, 2004, 02:06 PM
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Corporal
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Join Date: Aug 2004
Posts: 86
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
ADSL thru a router + windows XP.
I had no problem previously. It started with that game.
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October 18th, 2004, 02:13 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Fools Lament II - Newbies Welcome
Quote:
baboune said:
ADSL thru a router + windows XP.
I had no problem previously. It started with that game.
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Ok, try this. Go to start-connect to-show all connections. Now right-click on connection you are using (for me it's local area connection since I have cable), then select repair connection (you can close that window afterwards).
Now try to connect and see if you can upload your turn. It should be saved so you won't need to do the whole turn again, but check it just in case.
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