|
|
|
 |

October 17th, 2004, 12:58 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV- Suggestions on Ruins
Quote:
Imperator Fyron said:
Quote:
Gandalf Parker said:
On the "points" thing though, I wouldnt want it to "fill from the bottom". I mean if it was 50,000 points of research I would rather have it go toward what Im working on than have it give me half a dozen techs I had purposely skipped.
|
Why should ruins give you technology based on what you are researching? They should give you whatever they give you, worthless or not.
There should be plenty of ruins that give no technology at all.
|
Be maybe cool to have some "Bad" tech that starts you someplace then goes nowhere!
__________________
Kill em all let God sort em out
|

October 17th, 2004, 01:27 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SEV- Suggestions on Ruins
Ruins could give other things other than technology. They could give a new happiness pill, a boast to production, a boast to intel, a boast to research points, etc.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

October 18th, 2004, 10:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: SEV- Suggestions on Ruins
Quote:
Atrocities said:
Ruins could give other things other than technology. They could give a new happiness pill, a boast to production, a boast to intel, a boast to research points, etc.
|
Far off star charts. Not a major item I know but it seems very logical to be fouind in ruins.
How about something which alters the worth of the planet. You scan the planet and see xxx,xxx,xxx worth plus some ruins. When you colonize it you find a food plant or a radioactive previously unknown to your scanners which puts a worthwhile boost on the numbers. It would be kindof nice to find out afterward that the crappy tiny rock actually has a use. If balance is desired it could also be some strange plant-virus or false-radioactive which shoots it down. Probably something with minerals also but nothing comes to mind. Some new metal maybe.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

October 18th, 2004, 04:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: SEV- Suggestions on Ruins
'Gegege: wgee gewg ge gewg ew gwegrwg gwgrgwg. rgwrg rg wg grg grg rgr rgrgr grgrgwrg rgrgr. rggw rgwg tthw gwg. wgwerg.'
Translation:
'Warning: You have activated the planets self-destruct button. Destruction will commence at the end of this message. Have a nice day. Goodbye.'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

October 18th, 2004, 06:01 PM
|
 |
Sergeant
|
|
Join Date: Apr 2003
Location: Portland, Oregon
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV- Suggestions on Ruins
Power ruins is a great idea. Even a Not so Powerful ruin. Somthing that would give a little advatage to you. Like a familiar weapon system that takes up less space than normal.
I even thought of other "terrain" features. Maybe a lost colony that will join your empire on contact. An empty colony - just add population and it's ready to go. I'm stealing these ideas from MOO2 & 3. I remember it was those things that I looked forward to when I played those games...Oh yeah and the "lost star sytem" protected by a Death Ray firing Lobster ship.
I'm not saying I want to play those MOO games anymore but borrowing ideas from them makes sense. Is the MOO mod ready?
|

October 18th, 2004, 06:30 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SEV- Suggestions on Ruins
MOO mod? Oh geez, that is going to take a LONG time, probably... I do have the facilities and a few weapon components if you want to look at them... look at some of the more recent Posts in the SE4 Data/Sound/Graphic section of the Scenario/Mod forum; I don't feel like looking it up 
__________________
The Ed draws near! What dost thou deaux?
|

October 18th, 2004, 10:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: SEV- Suggestions on Ruins
Quote:
mottlee said:Be maybe cool to have some "Bad" tech that starts you someplace then goes nowhere!
|
Hmmm that would be interesting but easily avoided later.
It did bring to mind that a (slim) chance might occur for misleading research. Send you off in a wrong direction. Something that sets you back on what you are researching.
Or maybe that would be better as a random event so that you can tie it in to the choice of having maximum events turned on. Might be a good idea to move the research boosts there also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|