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Old October 17th, 2004, 06:58 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SEV- Suggestions on Ruins

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tmce said:An empty star system isn't quite the same thing as getting nothing from ruins. One does not expect to find stars surrounded by colonizable planets on the other side of every WP, therefore finding nothing at all isn't really a kick in the teeth since at least now you KNOW there's nothing in that system.
By the same reasoning, would it then be perfectly fine to have dud ruins if the stock game had duds and the manual mentioned that they would be there?
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Old October 17th, 2004, 07:53 PM

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Default Re: SEV- Suggestions on Ruins

I think there should be "power ruins" in SE:V. There should be a strategic reason why you would want to occupy a ruin planet after it has been taken. Maybe 5% boost to total empire mineral production, or something like that. Or maybe special techs that get unusable once you no longer own the planet. And as well, certain ruins should "broadcast" their use to all other empires, because of the immense energy/whatever used. For example, if you use the 5% boost to mineral production every turn, all other empires get to see the planet and system and get a notice about its use.

That would make for some interesting fights over ancient ruins.

Brian
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