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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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Old October 18th, 2004, 12:31 PM
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Truper Truper is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Vynd said:
For that matter, who would invest in Bloodstones, or even in Clams, which I'd say are the cheapest of all gem producing items, if their purpose was for giving mages gems to use in battlefield magic?
I would The gem-producing items can serve both puposes. I find it very useful to equip Astral mages who are out conquering with a Clam - it sure beats the micro-management of trying to get Pearls to them in any other way. And just about the only reason I ever build Bloodstones is to provide a steady supply of Earth gems for an Earth caster. After all, mages who can forge them are rather rare, unless you want to count special circumstances like Forge of the Ancients
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Old October 23rd, 2004, 12:45 PM

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Default Re: Conceptual Balance Series (Mod)

Alright. There will be an update of the Conceptual Balance Series this weekend. If you have any feedback before I update it, I'd appreciate it. (In order to better serve those who don't like the rash of updates.)

The Spellmod will be adjusted due to a few issues. Most specifically with Fire Elementals, Wards, Angels.
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Old October 23rd, 2004, 01:18 PM
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Default Re: Conceptual Balance Series (Mod)

The only thing that I noticed in my new Niefelheim game is that the Son of Niefel pretender is a fair amount more powerful, at least against independents, because of the improvement in the Winter Wolf, which he gets one per turn in cold dominion.

(511) Winter Wolf +7 HP, +10 Prot, +2 Str, +Stealth

The extra protection and hit points make them pretty powerful while remaining ethereal. I am not saying they should be adjusted, but just wanted to mention that it was a result of improving the winter wolf. In games past I tended to lose my Winter Wolves in battles and never really did get them in big numbers. In my recent game, I have yet to lose one and have a group of 15 of them now on turn 19 .
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