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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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Old October 23rd, 2004, 01:18 PM
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Kelan Kelan is offline
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Default Re: Conceptual Balance Series (Mod)

The only thing that I noticed in my new Niefelheim game is that the Son of Niefel pretender is a fair amount more powerful, at least against independents, because of the improvement in the Winter Wolf, which he gets one per turn in cold dominion.

(511) Winter Wolf +7 HP, +10 Prot, +2 Str, +Stealth

The extra protection and hit points make them pretty powerful while remaining ethereal. I am not saying they should be adjusted, but just wanted to mention that it was a result of improving the winter wolf. In games past I tended to lose my Winter Wolves in battles and never really did get them in big numbers. In my recent game, I have yet to lose one and have a group of 15 of them now on turn 19 .
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Old October 23rd, 2004, 03:24 PM
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Default Re: Conceptual Balance Series (Mod)

First Pretender under the spellmod I tried myself

The seasonal spirits do bear some watching, IMO. I have summoned them in the unmodded game, despite a vague feeling that I was wasting gems. In the mod, they are probably very worthwhile, and possibly too much so. I need to try Abysia with fire-shielded Summer Lions...
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Old October 23rd, 2004, 05:44 PM

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Default Re: Conceptual Balance Series (Mod)

Newest Version of the Spell and Pretender Mod can be found here: www.techno-mage.com/~zen/

There have been some quality changes that you can find in the Readme's. All typos are fixed AFAIK.
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