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October 18th, 2004, 12:07 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Gameplay tips & tricks
Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?
Slick.
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Slick.
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October 18th, 2004, 01:09 PM
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Major
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Re: Gameplay tips & tricks
Gandalf, it's a general rule for units: first loaded - first deployed, second loaded - second deployed. Note, that you can't store ships in cargo.
Quote:
Slick said:
Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?
Slick.
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I tested deployment of multiple unit types with load/drop cargo orders: loaded 4 types of troops to transport and then ordered it to move to planet, drop troops, load troops, move to next planet ... There were 4 destination points (my planets). Next turn, placement order of troops in cargo was the same as initial one (1st, 2nd, 3rd, 4th). I'm not sure about real planet assault, though. I'll make a test game to check it, and post my observation here.
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October 18th, 2004, 02:05 PM
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Shrapnel Fanatic
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Re: Gameplay tips & tricks
Quote:
aiken said:
Gandalf, it's a general rule for units: first loaded - first deployed, second loaded - second deployed. Note, that you can't store ships in cargo.
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I could test this myself later I guess... but does this mean that such a tactic would work for fighters and drones? Ive been using # of engines to try and add some control to attack sequence.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 18th, 2004, 02:16 PM
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Major
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Re: Gameplay tips & tricks
It should work. I used such tactic with 2 types of fighters: first I loaded carrier with rocket pod fighters (1st wave), and then duc fighters (2nd wave). They were launched in the same order as loaded.
edit: but I don't actually remember, if they were recovered in proper order or not. need to test it again.
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October 18th, 2004, 02:35 PM
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Shrapnel Fanatic
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Re: Gameplay tips & tricks
Just don't bother trying to get your fighter stacks to each have 3 of one fighter type, 1 of a second and 1 of a third... If you can even manage to do it once, losing a single fighter will screw up the ordering and future launches will have the stacks out of wack...
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October 18th, 2004, 06:01 PM
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Brigadier General
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Re: Gameplay tips & tricks
Quote:
aiken said:
It should work. I used such tactic with 2 types of fighters: first I loaded carrier with rocket pod fighters (1st wave), and then duc fighters (2nd wave). They were launched in the same order as loaded.
edit: but I don't actually remember, if they were recovered in proper order or not. need to test it again.
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What about using more than 1 Troop Transport. I can't see how the order would stay the same after some troops get lost with the added variable of not knowing which transport will pick up the troops.
Slick.
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Slick.
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October 22nd, 2004, 02:42 PM
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Major
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Re: Gameplay tips & tricks
I don't think so. If you've knocked out a targets shields with shield depleters and then hit it again with another shield depleter, that damage will simply be ignored rather than stored and added to the next shot. If you then hit it with a null-space projector and another shield depleter, any damage from the NSP that didn't completely destroy a component would become shields-only damage and be discarded.
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October 18th, 2004, 01:39 PM
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Shrapnel Fanatic
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Re: Gameplay tips & tricks
Quote:
Slick said:
Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?
Slick.
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In my experience, they remain in the originally loaded order when you use Attack and Load Remotely orders. Even when you just move the fleet into the sector with the planet(s).
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