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  #1  
Old October 18th, 2004, 12:07 PM
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Default Re: Gameplay tips & tricks

Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?

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Old October 18th, 2004, 01:09 PM
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Default Re: Gameplay tips & tricks

Gandalf, it's a general rule for units: first loaded - first deployed, second loaded - second deployed. Note, that you can't store ships in cargo.

Quote:
Slick said:
Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?

Slick.
I tested deployment of multiple unit types with load/drop cargo orders: loaded 4 types of troops to transport and then ordered it to move to planet, drop troops, load troops, move to next planet ... There were 4 destination points (my planets). Next turn, placement order of troops in cargo was the same as initial one (1st, 2nd, 3rd, 4th). I'm not sure about real planet assault, though. I'll make a test game to check it, and post my observation here.
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Old October 18th, 2004, 02:05 PM
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Default Re: Gameplay tips & tricks

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aiken said:
Gandalf, it's a general rule for units: first loaded - first deployed, second loaded - second deployed. Note, that you can't store ships in cargo.
I could test this myself later I guess... but does this mean that such a tactic would work for fighters and drones? Ive been using # of engines to try and add some control to attack sequence.
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Old October 18th, 2004, 02:16 PM
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Default Re: Gameplay tips & tricks

It should work. I used such tactic with 2 types of fighters: first I loaded carrier with rocket pod fighters (1st wave), and then duc fighters (2nd wave). They were launched in the same order as loaded.

edit: but I don't actually remember, if they were recovered in proper order or not. need to test it again.
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Old October 18th, 2004, 02:35 PM
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Default Re: Gameplay tips & tricks

Just don't bother trying to get your fighter stacks to each have 3 of one fighter type, 1 of a second and 1 of a third... If you can even manage to do it once, losing a single fighter will screw up the ordering and future launches will have the stacks out of wack...
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Old October 18th, 2004, 06:01 PM
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Default Re: Gameplay tips & tricks

Quote:
aiken said:
It should work. I used such tactic with 2 types of fighters: first I loaded carrier with rocket pod fighters (1st wave), and then duc fighters (2nd wave). They were launched in the same order as loaded.

edit: but I don't actually remember, if they were recovered in proper order or not. need to test it again.

What about using more than 1 Troop Transport. I can't see how the order would stay the same after some troops get lost with the added variable of not knowing which transport will pick up the troops.

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Old October 22nd, 2004, 02:42 PM
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Default Re: Gameplay tips & tricks

I don't think so. If you've knocked out a targets shields with shield depleters and then hit it again with another shield depleter, that damage will simply be ignored rather than stored and added to the next shot. If you then hit it with a null-space projector and another shield depleter, any damage from the NSP that didn't completely destroy a component would become shields-only damage and be discarded.
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Old October 18th, 2004, 01:39 PM
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Default Re: Gameplay tips & tricks

Quote:
Slick said:
Aiken: for simultaneous games, how do you make sure the troops are loaded right after the initial load? If you attack,load,attack,load, etc, don't they get all jumbled up?

Slick.
In my experience, they remain in the originally loaded order when you use Attack and Load Remotely orders. Even when you just move the fleet into the sector with the planet(s).
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