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Old October 18th, 2004, 06:01 PM
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Default Re: SEV- Suggestions on Ruins

Power ruins is a great idea. Even a Not so Powerful ruin. Somthing that would give a little advatage to you. Like a familiar weapon system that takes up less space than normal.
I even thought of other "terrain" features. Maybe a lost colony that will join your empire on contact. An empty colony - just add population and it's ready to go. I'm stealing these ideas from MOO2 & 3. I remember it was those things that I looked forward to when I played those games...Oh yeah and the "lost star sytem" protected by a Death Ray firing Lobster ship.
I'm not saying I want to play those MOO games anymore but borrowing ideas from them makes sense. Is the MOO mod ready?
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Old October 18th, 2004, 06:30 PM
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Default Re: SEV- Suggestions on Ruins

MOO mod? Oh geez, that is going to take a LONG time, probably... I do have the facilities and a few weapon components if you want to look at them... look at some of the more recent Posts in the SE4 Data/Sound/Graphic section of the Scenario/Mod forum; I don't feel like looking it up
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