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June 26th, 2001, 02:20 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: ? on AIs
This 2 SY Dreadnaught design; can you Intel it and then build it? ..or can you Crew Insurrect them and then you take advantage of a double SY on them? If the AI can build them, is it something to do with their bonus??
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June 26th, 2001, 02:24 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: ? on AIs
It is done through the AI design file, the AI seems to ignore the one per ship limit.
If you copy the design of the spaceyard ship from the AI in question and put it in the design file of your race then turn the design minister on you will design it. Once it is designed you can build all you want you just can't design it.
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June 26th, 2001, 02:48 PM
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Major
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Re: ? on AIs
quote: Originally posted by Nitram Draw:
It is done through the AI design file, the AI seems to ignore the one per ship limit.
If you copy the design of the spaceyard ship from the AI in question and put it in the design file of your race then turn the design minister on you will design it. Once it is designed you can build all you want you just can't design it.
Can you go over this again? So a human player COULD build one of these???
EDIT: And is it a result of bonuses or does even an AI with no bonus build these??
[This message has been edited by rdouglass (edited 26 June 2001).]
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June 26th, 2001, 03:17 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: ? on AIs
The only way to get one is to have your computer ship design minister design it for you. If you try to design one yourself you get a warning "only one component allowed" or something like that when you try to add the second yard component. Apparently the AI design minister is able to inore this warning. Once you have it as a design you can build as many as you want.
The easiest way to get the design is to copy it from the AI's vehicle design file and paste it into your races vehicle design file then turn on the design minister for a turn or two until he decides to design it for you.
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June 26th, 2001, 04:25 PM
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Corporal
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Join Date: Aug 2000
Location: Rochester, NY, USA
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Re: ? on AIs
Please, how does one go about cutting, pasting, copying ship/base design files within an ongoing se4 game?
__________________
nothing happens in a vaccum. - me
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June 26th, 2001, 04:52 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: ? on AIs
You will need a separate race file for your race. It will contain the shipset and I think it must have, as a minimum, a general file.
I would just copy a complete set of files from an existing AI into your race folder and rename them to match your race name. Just follow the same naming conventions as the stock AI file do for your race.
I don't know if you can have the changes take effect in midgame, if that is what you were asking.
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June 26th, 2001, 06:18 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: ? on AIs
Thats probally from the AI not recognizing components previously placed as 'Must Have' items when making the design. If you want the AI to make the ship with two, ensure that it is located both as a 'Must Have' and as a normally placed component. As long as the vehicle has sufficient space, it should be placed on the design.
I had posted a cheatsheet for the design creation file a few weeks ago that may help a little on making your own design file. Believe its in the Dubious Mod Guide.
As a side note - for anyone interested I finally got around to seeing if you can use sattelite/layers to get the AI to place fighters in orbit/on wormholes. The AI will build the fighters/sats and carrier/sattelite layers, but it will only load the vehicle type on a ship - so fighter designs as sattelites will be loaded on a carrier, but not on a sattelite layer.
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