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  #1  
Old October 19th, 2004, 09:34 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Using Wrathful Skies w/ National Troops

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Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
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Old October 19th, 2004, 11:23 AM
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Default Re: Using Wrathful Skies w/ National Troops

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Nagot Gick Fel said:
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
True - but if you're wrathing, you probably don't want them flying up and getting chewed up in melee, they're more for Hold and Attack orders, to slow down the enemy troops while they're getting decimated by the lightning flurries.
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Old October 19th, 2004, 02:39 PM

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Default Re: Using Wrathful Skies w/ National Troops

Quote:
Cainehill said:
Quote:
Nagot Gick Fel said:
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
True - but if you're wrathing, you probably don't want them flying up and getting chewed up in melee, they're more for Hold and Attack orders, to slow down the enemy troops while they're getting decimated by the lightning flurries.
I suspect that Wyverns are cost in-efficient by design. You can summon them at low levels, and they look to be parallelled by Fire Drakes and Cave Drakes (also low level, expensive summons). It may make sense to use these summonings in specific opening game instances, but probably none of these would be widely used from mid-game on.

It would seem to me that in mid-game/end-game (which we're surely talking about here, given it's Wrathful Skies that started this), that Vine Ogres combined with mass regeneration would give you better bang for the buck than Wyverns. I've experimented with Wyverns a bit in SP, and I found it pretty hard to keep them alive. Given the 8 gem cost, I've stayed away from them ever since.
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Old October 19th, 2004, 05:38 PM

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Default Re: Using Wrathful Skies w/ National Troops

The wrathing/poisoning thing just reminded me of something I just have to share:

Once in the good-old days of elemental armor with 100 of all resistaces and cheap vampire queen, I played a game on rich urgaia with magic sites 75%. I was ulm, he was pythium. The game just went on and on and on, with both sides castling everything and neither could advance at all. So we decided to end it all in a cataclysmic battle in a pre-decided neutral territory, with 10 turns to prepare.

He brought uber communion squad with huge amount of living troops, quite some sc's and a few doom horrors.

I brought an assload of mechanical men, some iron dragons, some siege golems, firestorm(cast first), storm, wrathful skies, and foul vapors. Few turns before the 10 turns were over I put up forge of the ancients, and made many many elemental armors.

Everyone of his mages had at least some resistance open, so they all perished. Communicants stayed alive though. The living army just perished. DH's just can't take the elemental damage.

His reaction after the battle was "wtf?", esp because I had not use even near that amount of different magic before in that game. (I gave the VQ the communion master item and boots of quickness, used sages as communicants. With forge up you can make slave matrixes with total 4 gems with any mage.)

I lost only a few dozen troops and few commanders. He lost almost 1000 normal troops and all commanders, in just a few turns.
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