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  #1  
Old October 19th, 2004, 09:46 PM
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Default Re: New Dom3 races! Post suggestions here!

PS: Let it further be noted that I dig the notion of a kingdom of mystic accountants and warrior-jews. Particularly alongside Marignon. One side all snooty and convinced that they are the only beings in the cosmos that actually have souls, or that they have two or three more souls than everyone else, and the other side... Marignon. Clash of the egos. Well suggested.

Another afterthought, I'm not sure how long Atlantis have been abducting members of other races to serve as mages but, unless they only steal infants*, I imagine this makes them prime candidates for that whole "changing with the times" thing I suggested. Particularly since mages were worth more than their weight in... well... other mages, during the Ascension Wars.

*Which seems kinda silly, as one would have no way of telling whether said babies have any aptitude for magic, in half the game's cultures. And one would not want to steal a Machakan baby from the Lord's bloodline. Eep.
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Old October 19th, 2004, 10:24 PM

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Default Re: New Dom3 races! Post suggestions here!

How about insect people living in a highly structured colony-like society. I would imagine it as primarily infantry-based (some winged) with good priests and strong on sacred troops.

* Swarming tactics would make sense.
* Nature magic seems to fit.
* Lots of Poison sting attacks and poison resistance but with fire susceptibility to offset.
* High morale and even some Berserk for insect-like single-minded purpose.
* Edit: Paralysis/web attacks for more expensive units

- Basic quadrapedal infantry - the real insects
- Basic bipedal infantry - more like insect-men, using natural weapons and armor
- Winged infantry - insect-men warriors in chitin armors and using various hand-held weapons in addition to natural weapons
- Ranged - Some type of short-ranged, poison dart shooting bugs
- Priests - insect-men with priest magic and maybe Nature.
- Mages - Nature, Earth, Air magics

This is all just off the top of my head. I'm sure it needs work...
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Old October 20th, 2004, 02:46 AM
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Default Re: New Dom3 races! Post suggestions here!

Insects being incredibly numerous and diverse, you'd have a number of options to draw from.

For instance, a huge number of species fly, and some are amphibious or aquatic for at least part of their life cycle (hm: it would be interesting if units could 'evolve' based on, say, experience? Currently, the Eater o' the Dead grows on corpses, but that's a rule that has limited applicability outside of, well, eaters of the dead.).

Poison, ambush (mimicry, coloration, ability to remain nearly motionless for periods of time, use of tunnels, use of webs as tripwires (well, OK, mostly thinking of trapdoor spiders here, not bona fide insects)), high basic prot (chitin), high morale (perhaps mindlessness, requiring the Queen?) for the soldier castes of colony insects, siege bonuses for others (tunneling)...

I'm a bit hard-pressed at the moment to recall any insects that use ranged warfare, and can't really speculate as to their religion or magical capabilities. That said, somebody who's not stayed up watching Sox games might be in a position to have a reasonably coherent vision of a fantasy Version of the insect kingdom.
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  #4  
Old October 20th, 2004, 03:06 AM

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Default Re: New Dom3 races! Post suggestions here!

So no Tapyric mithology in Dom3 ... damn this is a real shame.

I'd really liked to see a furry white tigrated tapyr trampling enemies and jumping from square to square splatting enemies under his weight (in Tapyric mithology the Tapyrs are the guardians of dead warriors/heroes' paradise, and are oversized, shapechanger to human form to "communicate" or aid directly with their protected mortal, have thick furry, and were famous for their charges and by jumping on enemies in battle. They allowed their protect to ride them too, if he earned this privilege. There were many Tapyr type, depending on their fur colour and eventual stripes - like a tiger has orange or white with black stripes. White and gray tapyrs were the most powerful. Brown were the lesser powerful, dark brown or gray the mid stage, and there was the unique black tapyr even if it seemed more a legend that never intervened or never had guided or protected a mortal being. They all serve the Great Tapyr God.)
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  #5  
Old October 20th, 2004, 03:45 AM
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Default Re: New Dom3 races! Post suggestions here!

I have only one suggestion. One that would fit Dom perfectly: Kalevala.

Instead of all the fantasy stuff mostly suggested here, I'd like to see races based on real folklore. Warhammer, as nice as it is as a boardgame doesn't really belong to Dom. Dom is all about spiced up folklore. Not that I wouldn't mind having some Dino-riding C'tis. Would be fun, but where goes the line between WH,Dom and other fantasy titles?

IMHO, Dom should stay in the course it has so far been on.
I'd really like to see all the WH suff in Dom, but as a mod. I wouldn't cry if there was a MiddleEarth mod either.

I like the battle engine of Dom very much. It could be used for "historical" simulation too. Some historical races, Assyrians, Babylonians, Late Kingdom Egyptians. No magic (maybe some weak rituals), just priests. Of course this would require all magic to be turned off in the server or they would be beaten to pulp. Anyway a real world setting would be a nice option...

Also a new magic path to go with the Kalevala-race.
Chanting. It couldn't be piled and stored as magic gems or bloodslaves. It would be dependent of the amount of singing and chanting created by characters present at the battle or in a province. Works a bit like the master-slave spells in Dom2. The one doing a Chant ritual would draw on the power of the chanting in the same province or battle.

I think Chanting should be included in Dom even if the Kalevala race would not. Chanting and singing is throghout time the most common way of doing magic for most cultures.
It's STILL done in all the so called modern cultures. Just go to the closest church/temple you find and listen a bit.
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Old October 20th, 2004, 04:02 AM
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Default Re: New Dom3 races! Post suggestions here!

Another thought...
What on earth has happened to the mysterious power source of Atlantis? Did it get short-circuited when Atlantis sank?

It would be fun to have a new gem-source just for Atlantis.

IMHO Atlantis and R'lyeh are a bit underpowered in the game. Yes, its a huge advantage to be under water, but they do not stand a chance in late game battles. If somebody has won a mp game with either atlantis or r'lyeh. I salute you.

It is easy to hang on in the game as nobody is interested in attacking you. Until some race like ermor who really is not that bad in water comes and walks all over you.

Rlyeh is doing better, but in my games Atlantis has been always on the receiving end of the sword. Or maybe I just suck at playing it.
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Old October 20th, 2004, 07:06 AM

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Default Re: New Dom3 races! Post suggestions here!

I wouldn't mind seeing a nation based on the mythology of the Australian aboriginals, and one based on recent (18th and 19th century) Scandinavian folklore: Troll, huldre, draugar, nisser (tomtegubbar) and so on. Maybe something based on the old pagan religion(s?) from the Baltic.

For something completely different, how about a steam-fantasy nation?

(I suspect Illwinter already know which nations they're going to add; but it's still fun to try and think of new additions.)
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Old October 20th, 2004, 10:41 AM

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Default Re: New Dom3 races! Post suggestions here!

Quote:
Vicious Love said:
PS: Let it further be noted that I dig the notion of a kingdom of mystic accountants and warrior-jews. Particularly alongside Marignon. One side all snooty and convinced that they are the only beings in the cosmos that actually have souls, or that they have two or three more souls than everyone else, and the other side... Marignon. Clash of the egos. Well suggested.

Yes, they could have special spells like "Law Suit" that costs the victim hundreds of pounds of gold and keeps his pretender from doing anything for months.

As a special pretender they could have the "Material Girl" who comes with glamour and astral and is armed with a magical Red Thread. She is immortal, or at least appears to age very slowly.
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