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October 20th, 2004, 06:44 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Mining a Sphere World
Stars don't just radiate energy. I did some searching on google, and if I understood the article I found correctly, the sun sends out over 1,000,000,000 kilograms of material every second as solar wind. Harvesting even a tiny fraction of this enormous material output would easily explain where a sphereworld's resources are coming from.
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October 21st, 2004, 01:54 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Mining a Sphere World
It's strange how a sphere world counts as a star but it doesn't count as a star. You're not allowed to create any new stars in the system if a sphere world is present, so it's as if there's a star. But if you only have a sphere world and no star in the system, you can't turn you asteroids into planets because there's no star.
One of my planets was destroyed recently but I couldn't rebuild it because I already turned the star in that system into a sphere world. I couldn't do anything about it...
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October 21st, 2004, 05:07 AM
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Private
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Join Date: Oct 2004
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Re: Mining a Sphere World
I think the problem with the logic of getting resources from the sun is that if you can do that then all the mineral Ratings for all the planets become sorta meaningless since it becomes the sun's rating, not the planets. 
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October 21st, 2004, 11:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Mining a Sphere World
Quote:
bbq said:
I think the problem with the logic of getting resources from the sun is that if you can do that then all the mineral Ratings for all the planets become sorta meaningless since it becomes the sun's rating, not the planets.
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The planet's value is meaningless for the Crystalline race's solar resource generator.  For the RW/SW, it is based directly on the star, so the value could be said to be the value of the energy/materials being projected off of the star. The amount of material from the star that reaches the planets is very low, considering that it is more or less evenly distributed over a spherical area. But a RW/SW is capable of trapping a lot of it, seeing as it is so close to the star and completely encircles it (as a ring or a sphere). With a stretch of the imagination, it works out. 
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October 21st, 2004, 06:20 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Mining a Sphere World
Quote:
Kamog said:
It's strange how a sphere world counts as a star but it doesn't count as a star. You're not allowed to create any new stars in the system if a sphere world is present, so it's as if there's a star. But if you only have a sphere world and no star in the system, you can't turn you asteroids into planets because there's no star.
One of my planets was destroyed recently but I couldn't rebuild it because I already turned the star in that system into a sphere world. I couldn't do anything about it...
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I can understand the not creating a new star, since that would kinda mess up the established orbits (not that making a ring/sphereworld wouldn't  ), not to mention that whole new day/night thing. Not being able to make a planet is kinda weird, though. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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October 21st, 2004, 07:34 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Mining a Sphere World
Imagine the process of getting a building permit to make a new planet...
RL Diegession:
I own some property in Julian (small resort town in the mountains, east of my home in San Diego). I can't sell it because I dont have the ~$3,500 for the perk tests needed...and you can't really sell it without perk testing, because the building permit depends on the results of the perk test. Nobody wants to buy a pig in a poke.
Maybe this is only in California...
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