.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 21st, 2004, 03:46 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: Dom 3

I like this game so much that i do not have a big list of desired impovements, but here's a couple things i'd like to see.

-An obvious area for game expansion is buildings. Right now there's just temples and labs, but other stuff could be added- buildings that augment PD, change scales, add resources, provide patrol, lower unrest, cause unrest in adjacent provences, provide intel, protect against provence targeted spells or events,etc.

-Siege engines of various sorts

-The whole subject of castles needs some attention. Perhaps it's not true for smaller games where players have more room, but in the big games with lots of players fairly close to one another small forts are the way to go, and the largest ones are clearly bad options.

-More enchanments and/or summon spells for defending individual provences. Stuff like the Hamma Dryads and the sentinal statue, but better or cheaper. It's very hard to defend territory. I realize that is a deliberate design feature, and i see the wisdom of that plan, but it is taken too far and ends up limiting strategic options.

-A larger exploration element, perhaps more magic items or volunteer heroes from neutrals.

And finally, the one thing i most want to see in Dom III-

-Improved hosting support! Either a profesional hosting service run by the game designers or their agents (i'd be willing to pay $20 a year for this), or an automated hosting package similar to Mosehansen's included with the game so that it would be easy to set up home servers. What's there now is not half bad, but i do think that making it easier to set up games would go along way in expanding the player base. I played alot of solo and hot seat until i found Mosehansen, then i jumped right into net play. I played alot of VGA Planets in the old days, and the memories of what a pain it was to arrange and manage games detered me from seaking net games until i found an easy and painless venue.
Reply With Quote
  #2  
Old October 21st, 2004, 04:55 PM

SaTyR SaTyR is offline
Private
 
Join Date: Apr 2004
Location: Finland
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
SaTyR is on a distinguished road
Default Re: Dom 3

About castles:
Tyrant has some interesting ideas, but I for one don't want to see a huge amount of new building options (micromanagement), so how about this: castles provide defensive structures to the adjacent provinces, earthworks, outpost and such (will appear in battles when in such province) AND improve PD to "class 2", castled provinces will have better PD (crude example: class 1 -> militia, bowmen, class 2 -> heavy inf, longbowmen). An Outpost would have zero extra defensive structures in adjacent provinces and no PD upgrade, Wizard's tower would have zero bonus defensive structures in adjacent provinces but upgraded PD and a Castle would have the structures and the PD. Add the existing differences in castle types and the choice of a castle becomes much more important. Just an idea, feel free to comment, add to and improve, all in the name of the game we all love
__________________
If you ASSUME, you make an *** out of U and ME
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.