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  #1  
Old October 22nd, 2004, 05:33 PM
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Default Re: SE V Status

Oh bigger tech tree it will have. Malfador has already told us that the tech tree will pretty be never ending. If you want to keep researching a particular area you can and the technology will keep progressing, albeit slower at the higher levels. No more will we see weapons stopping at level 5 DUC, etc... It will be great! So until that time continue to enjoy SEIV!
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  #2  
Old October 22nd, 2004, 07:21 PM
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Default Re: SE V Status

haha, awsome! That will be super fun! Will it be modable like this one? Cuz I love the aspect of consumer-customization
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  #3  
Old October 22nd, 2004, 07:24 PM
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Default Re: SE V Status

Of course! Malfador has made their name on moddability.

Make sure to read the chat logs of the two IRC chat sessions with Aaron Hall on the subject of SEV:

http://seirc.spaceempires.net/archives.php
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  #4  
Old October 22nd, 2004, 09:19 PM
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Default Re: SE V Status

Quote:
Imperator Fyron said:
Make sure to read the chat logs of the two IRC chat sessions with Aaron Hall on the subject of SEV.
I keep a list of features on my website for Space Empires V in case you don't want to wander through Fyron's chat logs, you can find it here:
Space Empires Depot
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Old October 22nd, 2004, 10:10 PM
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Default Re: SE V Status

Unlimited Galaxy size and unlimited empires!

How do you keep track of all that?. Obviouslly there must be some limit albeit a very large one, otherwise it would take eternity to run a turn. It sure would be interesting however to send a Voyager mission out in one direction and find other empires even after travelling for 10 years.
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Old October 22nd, 2004, 11:07 PM
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Default Re: SE V Status

Quote:
Captain Kwok said:
I keep a list of features on my website for Space Empires V in case you don't want to wander through Fyron's chat logs, you can find it here:
Space Empires Depot
The chat logs are just so much more filling, but your page is good for a quick skim when you don't have any free time.
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  #7  
Old October 22nd, 2004, 11:17 PM
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Default Re: SE V Status

Quote:
Imperator Fyron said:
The chat logs are just so much more filling, but your page is good for a quick skim when you don't have any free time.
Well, the chats logs are certainly filled with hard to read text, strange Posts by the normal irc crazies, and some guy named Fyron who thinks he is in charge.

Anyway, both our Posts are shameful plugs for our websites - which the people of these forums should support much more often! If you are one of these people, make haste, and visit both our sites!
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Old October 23rd, 2004, 12:39 AM
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Default Re: SE V Status

Quote:
Captain Kwok said:
I keep a list of features on my website for Space Empires V in case you don't want to wander through Fyron's chat logs, you can find it here:
Space Empires Depot
Thanks a lot Cap'n, I could never get through IRC logs.

One question for everybody, what is this .X format for ships? Where can I find more about creating ships in this format?
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  #9  
Old October 23rd, 2004, 12:45 AM
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Default Re: SE V Status

This thread in the Starfury forums has info on how to make ships for Starfury. Most of it should apply to SEV as well:

*Thread Link*
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  #10  
Old October 27th, 2004, 03:24 PM
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Default Re: SE V Status

Well, this all sounds really neat! However, I am concerned about the AI.

Will the AI be able to play a credible game with such a plethora of options available to it and its enemies?

Will the goofy behavior in SEIV be fixed? (ex. dealing with mined warp points.)

Will there be a set of recommended options in the game setup for play against the AI that will maximise its effectiveness? (NOT the same as "hardness". Ex. in SEIV eliminating intelligence made the AI a bit tougher foe.)

Looking forward to it.
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