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  #1  
Old October 23rd, 2004, 02:56 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 15:

Provinces: 7
Treasury: 504
Income: 521
Upkeep: 158
RP Total: 48
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 12

Research
Conjuration: (+3)
Alteration: 3
Evocation:
Construction: 3 (+45)
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 6 (+1)
Water: 11 (+4)
Earth:
Astral: 6 (+0/4)
Death: 36 (+3)
Nature:
Blood:

~ Gotvid was struck by an arrow again and survived. Is there any way to protect yourself from these attacks early in the game without the higher research domes? It seems like they are higher research level to get early on.
~ Vaklidun could not find any magic sites in (180) Suddeir Down.
~ Freke could not find any magic sites in (180) Suddeir Down.

The Archers in White are still employed by T’ien Ch’i.
Fordo Boggit’s Elite Warriors are now available, 40 men for 220 gold.
The rest of the mercs are now gone.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7410, 41, 33, 173) 5 Def
J 4 (218) East Farsen Forest – Forest – 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10610, 84, 22, 224) 5 Def
I 4 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60,70,90,40,90,70 Barbarians
J 6 (180) Suddeir Down – Plains – 90/4 (10070, 30, 18, 193) 5 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 0 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
I 6 (166) Horslund Forest – Forest – (40),50,40,60 Barbarians
I 4 (165) Tolk – Farm Lands – (80),50,90 Crossbowmen/Heavy Cavalry
I 3 (152) South Horslund Forest – Forest – (50),(60),(40),(40),(40),(40),(40) Light Infantry/Heavy Infantry
Mg 0 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains

Another update on populations and incomes this turn for provinces that are conquered.

Aude was the Gygja I forgot about Last turn and has 1S, 1D, 2N, 1B as her paths in magic. I have 2 of the spearmen that are in the capitol guard Alf, my 2W 3B Skratti and add another spearman to guard Angerboda.

Hugin starts to construct a fort in (180) to help protect the sages that I will start recruiting. It costs me 450 gold and will take 3 turns to build. I set the province defense here in (180) to 5.

Vaklidun, Gotvid, and Freke move on to province (166) to attack the barbarians there. I now have 12 winter wolves and am enjoying their effectiveness.

I have all of my mages in the capitol research construction with a total of 48 RPs. I set 45 RPs in construction to complete level 4, and put the remaining 3 RPs in conjuration. I plan to now go for conjuration 5 for Acashic Record, but also intend to use level 2 for summoning some Ice Drakes and level 3 for summoning some Vine Ogres. My Last game I didn’t use any Vine Ogres at all, but with a druid site early in the game and with the improved stats of the Vine Ogres in the mod, I will try some again this game to see how they work. I plan to have a few Ice Drakes be a part of my 2nd army that I will start to form very soon and maybe make an army of Vine Ogres later on.

I will attach another updated screen capture of the map here.
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  #2  
Old October 23rd, 2004, 03:21 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 16:

Provinces: 8
Treasury: 466
Income: 583
Upkeep: 158
RP Total: 20
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 13

Research
Conjuration: (+20)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 7 (+1)
Water: 15 (+4)
Earth:
Astral: 10 (+0/4)
Death: 39 (+3)
Nature:
Blood:

~ Construction 4 has been completed.
~ Alf the Jotun Skratti was struck by an arrow, survived, and was wounded.
~ Marignon has made the High Inquisitor named Charle its prophet.
~ There was a battle in (166) Horslund Forest.

Here there are 2 barbarian chiefs, 19 barbarians with mauls, and 29 barbarians with great swords. When the armies first clash, only 2 barbarians were able to get attacks off. Then, my army countered and was able to get the first attack for the most part and cause some heavy losses. After a couple of rounds, my winter wolves were out on their own at the top with the two barbarian chiefs nearby in front of them. However, instead of charging and taking them out, they flanked to main army of barbarians and ran toward the center. Oh well . The barbarians only manage one full round of attacks on my army and then rout as I take over the province with no losses. I check my troops again and find I have 2 winter wolves, 1 giant, and 4 jotuns with wounds.

The Archers in White are now employed by C’tis.
Fordo Boggit’s Elite Warriors were recruited by T’ien Ch’i.
Urgek Beast Brother is now available, 20 men for 30 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7410, 41, 33, 173) 5 Def
J 5 (218) East Farsen Forest – Forest – 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10610, 84, 22, 224) 5 Def
I 4 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60,70,90,40,90,70,50 Barbarians
J 6 (180) Suddeir Down – Plains – 90/1 (10070, 30, 18, 193) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I -1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 70/12 (9050, 35, 31, 167) 5 Def
I 5 (165) Tolk – Farm Lands – (80),50,90,80 Crossbowmen/Heavy Cavalry
I 3 (152) South Horslund Forest – Forest – (50),(60),(40),(40),(40),(40),(40),(60) Light Infantry/Heavy Infantry
Mg 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50),(30) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains

I increase the PD of (180) to 11 and (166) to 5. The Last thing I want right now is a remote attack on (180) while building a castle so I bump that up a bit more.

This turn I recruit one sage in (180) and another Gygja in my capitol (207).

Vaklidun, Gotvid, and Freke move on to province (152) to attack the light and heavy infantry there.

I have one of my Skratti forge another clam of pearls, 2 Gygja forge wraith swords, and my 1S Gygja forges a pendant of luck. The remaining mages research conjuration with a total of 20 RPs.

Tunne will now move on to province (165) since I am now moving in to take the province he is waiting in.

I notice my dominion is staying high in my own provinces, but I still plan to build some temples soon at my borders to keep it that way.
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Old October 23rd, 2004, 07:42 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 17:

Provinces: 9
Treasury: 498
Income: 624
Upkeep: 180
RP Total: 42
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 13

Research
Conjuration: 1 (+42)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 8 (+1)
Water: 9 (+4)
Earth:
Astral: 9 (+0/4)
Death: 22 (+3)
Nature:
Blood:

~ Conjuration 1 has been completed.
~ There was a battle in (152) South Horslund Forest.

Here there are 3 commanders, 5 crossbowmen, 14 heavy infantry, and 25 light infantry. This battle is pretty un-eventful and I take over the province with no losses. Gotvid keeps getting 100+ fatigue and needs a wraith sword in a hurry .

The Archers in White are still employed by C’tis.
Urgek Beast Brother was recruited by Mictlan.
Rexor’s Barbarians are now available, 40 men for 150 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7410, 41, 33, 173) 5 Def
J 5 (218) East Farsen Forest – Forest – 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10610, 84, 22, 224) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10070, 30, 18, 193) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I -1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9050, 35, 31, 167) 5 Def
I 5 (165) Tolk – Farm Lands – (80),50,90,80,(60) Crossbowmen/Heavy Cavalry
I 5 (152) South Horslund Forest – Forest - 70/14 (8930, 36, 29, 158) 5 Def
Mg 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50),(30),(30) Militias/Longbowmen/Knights
I 0 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains

(141) The Sinking Land appears to have been taken over by 10 troglodytes. An event must have stricken this Marignon province and taken over. There appears to be no defenders in the Marignon province of (146) Vorgunmarsh.

I increase the PD of (152) to 5.

Alfhild is my new Gygja and is 2S, D, N, B and Radan is my new sage and is 1D. I still have no place to recruit independent scouts yet.

In the new province of (152) I have Vaklidun build a lab, Freke build a temple, and Gotvid searches for magic sites. Next turn I will be able to have them pick up their magic items at the new lab.

This turn I recruit one sage in (180).

I have Aude forge another pendant of luck and send Angerboda to (208) to do some site searching. I debate whether I want to make some Horror Helmets this turn, but decide to save the death gems for now and will be using more soon to make more wraith swords for my next army. The rest of my mages will research conjuration with 42 total RPs. I consider starting to blood hunt soon, but may wait until I start researching Blood Magic. I still want to get Enchantment 5 after conjuration and maybe Construction 6 before I consider Blood Magic.

Tunne will now move back to province (141) to scout any army that may come through next to take the province.
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Old October 23rd, 2004, 08:13 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 18:

Provinces: 9
Treasury: 463
Income: 662
Upkeep: 186
RP Total: 56
Forts: 2
Temples: 2
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 2 (+56)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 9 (+1)
Water: 13 (+4)
Earth: 1 (+1)
Astral: 9 (+0/5)
Death: 25 (+3)
Nature:
Blood:

~ Caelum has declared war on me again.
~ Conjuration 2 has been completed.
~ A dire portent. Pythium has cast The Eyes of God.
~ Gotvid has found a magic site in (152) South Horslund Forest. The magic site is the Stony Swamps (+1E).

Rexor’s Barbarians are recruited by Marignon.
The Archers in White are still employed by C’tis.
Urgek Beast Brother is still employed by Mictlan.
Dagan, the Renegade Sage is now available for 40 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7410, 41, 33, 173) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10610, 84, 22, 224) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10070, 30, 18, 193) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I -1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9050, 35, 31, 167) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40 Crossbowmen/Heavy Cavalry
J 5 (152) South Horslund Forest – Forest - 90/2 (8930, 36, 29, 158) 11 Def
Py 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50),(30),(30),(60) Militias/Longbowmen/Knights
I 2 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

(146) Vorgunmarsh has just been taken over by Pythium and now appears to have as defenders 20 Velites and a huge Hydra. I also see that Pythium owns the new visible province of (136). I see a new Marignon province off to the west (143). There is an awful lot of swamp provinces down in this area. When I decide to go to war I better have plenty of supplies with me before I move out.

I increase the PD of (152) and (166) to 11 now that I am bordering some possible aggressive nations. The fort is now completed in (180) and the income level of the province has increased to 74 and the resources to 106. This is a decent place to recruit some added Jotuns if needed once I go to war.

This turn I recruit another sage in (180) and a priest in (152) to stay in the temple and preach. I save the rest of my gold to recruit a Niefel Jarl next turn to be the start of my second army. He will move to (218) to construct a temple for the druids and then move out west once an army is ready to go.

Angerboda will search for magic sites in (208). Hugin will move to (166) on his way to (152) to construct a new castle. I send my army to (166) from (152) to try to intercept a possible offensive from the Pythium army on my border. Before they move, however, I equip Vaklidun and Gotvid with a Wraith Sword and Pendant of Luck each.

The rest of my mages will research conjuration with 56 total RPs.
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Old October 24th, 2004, 12:26 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 19:

Provinces: 9
Treasury: 710
Income: 664
Upkeep: 193
RP Total: 49
Forts: 2
Temples: 2
Max Dom: 6
Conv Prov: 14

Research
Conjuration: 3 (+49)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 10 (+1)
Water: 17 (+4)
Earth: 2 (+1)
Astral: 14 (+0/5)
Death: 30 (+5)
Nature:
Blood:

~ Conjuration 3 has been completed.
~ Angerboda has found 2 magic sites in (208) Farsen Forest. One is Burial Mound and has 1D and the other Well of Pestilence which has 1D and Increases Death. Looks like my early guess on a death site there was right after all.
~ There was a battle in (141) The Sinking Land, Marignon attacks the troglodyte independents there.

There are 10 troglodyte defenders and Marignon brings to the battle 1 Commander, 1 Admiral, 2 Heavy Infantry, 3 Man at Arms, 4 Pikeneers, 6 Archers, 7 Crossbowmen, 12 Swordsmen, 13 Light Infantry, and 21 Halberdiers. The troglodytes trample some of the Marignon army, but quickly rout after.

Rexor’s Barbarians are still employed by Marignon.
Urgek Beast Brother is still employed by Mictlan.
Dagan, the Renegade Sage is still available at now 36 gold.
Helmut’s Sappers are now available, 20 men for 200 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7410, 41, 33, 173) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10610, 84, 22, 224) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10070, 30, 18, 193) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I -1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9050, 35, 31, 167) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90 Crossbowmen/Heavy Cavalry
J 5 (152) South Horslund Forest – Forest - 100/0 (8930, 36, 29, 158) 11 Def
Py 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50),(30),(30),(60),(50) Militias/Longbowmen/Knights
Mg 2 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -1 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

Jano is my new sage and is 1D. Dang, that makes 3 sages now and all are 1D, which doesn’t do much for me. I recruit a Niefel Jarl in my capitol for 500 gold and another sage in (180).

I have 2 Skratti summon Ice Drakes this turn to try them out. Angerboda moves on to (218) to search for sites there next turn.

My army will move to (152) again to try to cut off any advancing army if they attack. I notice that province (165) has a nice 91 Income, but reports of up to 90 crossbowmen and heavy cavalry make me hold off. The Last thing I want to do right now is deplete a big part of my army or scatter them amongst many provinces right when some armies are on my borders.

I send Tunne back to (165) to try to prevent him from getting sighted in (141).

The rest of my mages will research conjuration with 49 total RPs.
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Old October 24th, 2004, 12:51 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 20:

Provinces: 9
Treasury: 586
Income: 673
Upkeep: 215
RP Total: 66
Forts: 2
Temples: 2
Max Dom: 6
Conv Prov: 14

Research
Conjuration: 3 (+66)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 11 (+1)
Water: 5 (+4)
Earth: 3 (+1)
Astral: 19 (+0/5)
Death: 35 (+5)
Nature:
Blood:

~ Karloman the priest was struck by an arrow, survived and was wounded.
~ Fres and Alf, my two Jotun Skratti, cast Summon Ice Drake.

Rexor’s Barbarians are still employed by Marignon.
Urgek Beast Brother is now employed by C’tis.
Helmut’s Sappers are now employed by Marignon.
Dagan, the Renegade Sage is still available at now 33 gold.
Burelk’s City Guard are now available, 60 men for 140 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 0 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70) Crossbowmen/Heavy Cavalry
J 5 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
Py 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40) Militias/Longbowmen/Knights
Mg 3 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

On my borders, Pythium appears to have 3 Militias in (146) and Marignon appears to have 30 Lizard Warriors, Halberdiers, and Heavy Infantry in (141).

Tabrok is my new sage and is 1F. Gisli is my new Niefel Jarl (actually was named Starkader the same as my scout, so I renamed him). I recruit another sage in (180).

I have one Gygja alchemize 2D to 1S gem and then 20S gems to 10N so that I can forge a Ring of Regeneration. Sif the Gygja forges a Wraith Sword for Gisli.

I have Angerboda search for magic sites in (218).

Hugin starts to construct a castle in (152). I have Freke and Vaklidun search for magic sites in (152) while they wait for the ring to be forged. Gotvid has already searched this province, so does some research this month. I consider having Vaklidun forge some winged shoes, but decide to wait.

The rest of my mages will research conjuration with 66 total RPs.

I will attach the new turn 20 map screen capture.
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Old October 24th, 2004, 02:01 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

TURN 21:

Provinces: 9
Treasury: 509
Income: 685
Upkeep: 220
RP Total: 70
Forts: 2
Temples: 2
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 4 (+70)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 13 (+2)
Water: 9 (+4)
Earth: 4 (+1)
Astral: 8 (+3/5)
Death: 29 (+6)
Nature: 2 (+2)
Blood:

~ Conjuration 4 has been completed.
~ A dire portent. Vanheim has cast Dark Skies.
~ Angerboda was struck with an arrow, survived and was wounded.
~ Angerboda found 3 magic sites in (218) East Farsen Forest. The sites are Moon Mages Circle (2S, 1D, can recruit Moon Mages), Forest of Delights (2N), and Crystal Garden (1S). Very nice!
~ Vaklidun has found 1 magic site in (152) South Horslund Forest. The site is Thunder Oak (1A).
~ Freke could not find any magic sites.
~ Arcoscephale has made the Hoplite Commander named Anchises its prophet.
~ A death match competition has been scheduled.

The Moon Mages that I can now recruit are 140 gold and 2S, 1D mages. I don’t think I have any direct uses for them, but they are nice nonetheless. Perhaps they could be nether dart casters? This is the first time I have ever seen them.

Urgek Beast Brother is still employed by C’tis.
Helmut’s Sappers are still employed by Marignon.
Dagan, the Renegade Sage is still available at now 30 gold.
Burelk’s City Guard is now employed by Marignon.
The Lost Legion is now available, The Lost One commands 20 men for 30 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40,70 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 13 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70) Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
Mg 2 (146) Vorgunmarsh – Swamp
I -2 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40),(30) Militias/Longbowmen/Knights
Mg 3 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

On my borders, Marignon has just taken over (146) with what appears to be 50 Lizard Warriors, Halberdiers, and Heavy Infantry. Marignon’s province (141) appears to be empty.

I increase the PD of my sage province (180) to 13.

Xeran is my new sage and is 1A. I recruit another sage this turn.

In the province of (218), Angerboda builds a lab and Gisli builds a temple. I can now recruit moon mages and druids here next turn if I decide to.

I have a Gygja alchemize 6S to 3N gems to forge an Endless Bag of Wine. I have Tunne move to province (152) to pick this up next turn for my army to move on the swamps in the near future.

The rest of my mages will research conjuration with 70 total RPs. I have 144 total RPs left to complete conjuration 5 and should get there in two turns.
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