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Old October 24th, 2004, 05:34 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Theme Names for Default Nations

Quote:
Edi said:
My suggestions for the following (did not like the ones in the opening post):

Abysia: Lavaborn / Magmaborn / Fireborn
Vanheim: Northmen
C'tis: Lizard Lords / Sauromancers
Ulm: Master Smiths / Steel Kingdom (Iron Kingdom would be better, but is too easily confused with Iron Faith)
Man: Mists of Avalon (There might be that pesky copyright issue with the estate of Marion Zimmer-Bradley, though...) / Lords of Avalon (no such problem)
I like those. They would help give new players the idea of the differences.
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Old October 24th, 2004, 06:15 PM
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Default Re: Theme Names for Default Nations

Arcoscephale: Portents and Conquest

Caelum: Seraphs' Will/The Unsullied Crags/Blooms of Frost

C'tis: Elder Fens/Shrouded Cities/Crafts of Old

Pangaea: Untamed Hearts

Marignon: Cleansing Fires

Pythium: Exile Empire

R'lyeh: ELDRITCH Realm. Trust me, it's gotta be eldritch.

T'ien Ch'i: Heaven's Mandate

Ulm: Steel Ascendant/Triumphant/Shiny and Pointy

Man: Emerald Isle/s. Bit of geographical dithering, but that's why it's a fantasy nation.

Trouble with naming the default theme for themeless nations is that the purpose of a theme name is to distinguish A from B. A nation without themes is all default, baby.
Things are even less convenient if we can expect Dom 3 to include new themes. We can't very well call Machaka "God's Children", "8 Legged Freaks", or whatever, only to find that their new theme has twice the spidery goodness.
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