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Old October 25th, 2004, 06:15 PM

Colonel Colonel is offline
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Default Re: Trade agreements

AHHH MORE MATH!!!!!!! I CANT STAND IT ITS LIKE BEING IN MATH CLASS AHHHHHH!!!!!!!!!!!
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Old October 25th, 2004, 06:41 PM
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TerranC TerranC is offline
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Default Re: Trade agreements

Quote:
Colonel said:
AHHH MORE MATH!!!!!!! I CANT STAND IT ITS LIKE BEING IN MATH CLASS AHHHHHH!!!!!!!!!!!
Nice to know that I'm not the only one.
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Old October 25th, 2004, 07:16 PM
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Tanus Tanus is offline
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Default Re: Trade agreements

Just to throw the math in here because people hate it so much

As an example.
If your treaty with empire A is at 17%, and you are making 100,000 minerals from colonies and 10,000 minerals from trade with A.

empire A has total income (disregarding trade/remote mining) of:
10,000 * (100/17) = ~59,000

you are giving empire A in trade:
100,000 * (17/100) = ~17,000

hope that helps
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Old October 26th, 2004, 09:39 AM
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Alneyan Alneyan is offline
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Default Re: Trade agreements

Quote:
Tanus said:
empire A has total income (disregarding trade/remote mining) of:
You all know my love for nitpicking, so : you actually disregard more than just trade and remote-mining, as resource conVersion, gifts, resource procurement and scrapping ships are also not taken into account for this purpose. In other words, only your planetary production counts, at least in the vanilla game. If you have no planetary production, it will be your basic material production instead (200 minerals, organics and/or radioactives, if your planets do not produce one, or all of these resources).

It could be a bit different for modded games, with ships having a negative maintenance (hence giving you resources), and the new resource generation abilities from 1.91, but I have yet to play one such game in multiplayer. I guess only Nomads/Pirates with bases creating resources would see a difference here.
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