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  #1  
Old October 26th, 2004, 01:32 AM
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Default Re: Conceptual Balance Series (Mod)


The 1.81 readme file says that the Father of Serpents now has a Poison Cloud, but it doesn't show up as an attack, nor as a cloud around the pretender in battle. Not sure if this is an error in the readme or in the mod (the .dm file doesn't appear to have any poison cloud either).
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Old October 26th, 2004, 01:40 AM

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Default Re: Conceptual Balance Series (Mod)

Oh yeah, forgot to remove that part. Yes. The Father of Serpents doesn't have a Poison Cloud anymore. It was found to be more of a hamper than a benefit (which I had hoped). I'm afraid I will have to feel that the Father of Serpents and the Lord of the Desert Sun are slightly expensive for their benefit but unable to change them to my 'thematic' desire.

Suggestions that are moddable at the current time would be accepted for those two. Suggestions should not include: Get more paths or Change the Path/cost but something to do with the "SC"ish role that they seem to be apart of. Also I can't mod in +summons for rituals or Summon Allies, otherwise I might have added a bonus to Summer Lions or all animals or something with them.
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Old October 26th, 2004, 04:49 AM
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Default Re: Conceptual Balance Series (Mod)

I gave the Father of Serpents the breathweapon of the Green Dragon. It's not much since, as for the dragons, spells quickly become more powerful as artillery support. But it gets him started a bit quicker as an SC.

I don't think I ever used Lord of the Desert sun. He's the lionheaded feller right? I guess one could remove his Bite attack and give him Consume Soul instead. He's a demigod predator after all. Or perhaps give him stealth and assassin abilities like Mictlans Batman? Would be lionish enough and would be a powerboost. Perhaps lowering his stats a bit since an autosummoning assassin is like a kick in the teeth (curse you Batman!).
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Old October 26th, 2004, 10:33 PM

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Default Re: Conceptual Balance Series (Mod)

For the Lord of the Desert Sun you could just bump his Awe rating up to +4 or so. Should make him a *fine* early SC.

Oh wrt. the spell mod I was wondering why no change ( ie: nerf ) to mistform. It's considered to many to be the best early defensive spell in the game and it powers many of the early SCs. Bumping it up a few levels would put it out of reach of early SC's while keeping it for the people that want to protect their casters. Sadly this would eliminate yet another option from the early game. You could bump the path requirement by quite a bit making it only for Air SC's. Or you could do nothing!
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Old October 26th, 2004, 11:51 PM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Huzurdaddi said:
It's considered to many to be the best early defensive spell in the game and it powers many of the early SCs.
Mistform isn't that spectacular. 25 damage will end it, or even less than that on low hitpoint units.

Body ethereal and personal luck are both quite a bit better than mistform.
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Old October 26th, 2004, 11:55 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:

Body ethereal and personal luck are both quite a bit better than mistform.

LOL!

<EOM>
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Old October 27th, 2004, 12:04 AM
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Default Re: Conceptual Balance Series (Mod)

well, together I'd say they're better.

Quote:
For the Lord of the Desert Sun you could just bump his Awe rating up to +4 or so. Should make him a *fine* early SC.
trouble is, the lord of the desert sun also suffers from the "moloch" syndrome; without, to my eyes, the Moloch's compensatory qualities.
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