.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2001, 03:33 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: First Contact criteria

In order to maintain contact, there must be a path from any one of your planets to any one of their planets.

Just use one of your space yards (you did say "self-sustaining") to build some troops and take over a small colony in enemy territory. You can then reactivate your intel ops, or make peace and trade for the population.
Reply With Quote
  #2  
Old June 26th, 2001, 06:39 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: First Contact criteria

Good idea SJ - I'll try that 'cept I'll have to build a transport first; my fleets have no cargo space

However, I have another question: Since we have no contact, will my fleets in enemy territory be ignored? I mean, I'm stomping some significant custruction and resource-producing sectors to glass.. Why is the AI ignoring me?? Is it just another flaw in the AI or is it coded somewhere? I suspect AI since a human player would not ignore (or forget) me....
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.