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  #1  
Old October 27th, 2004, 07:53 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 26:

Provinces: 10
Treasury: 334
Income: 637
Upkeep: 293
RP Total: 93
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: 4 (+93)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 8 (+2)
Water: 11 (+4)
Earth: 9 (+1)
Astral: 16 (+3/5)
Death: 14 (+8)
Nature: 6 (+2)
Blood:

~ Mictlan has declared war on me.
~ Research in Enchantment 4 has been completed.
~ Angerboda has found a magic site in North Horslund Forest, Graveyard of the Damned which generates 2D per turn.
~ There was an event in (208) Farsen Forest. A very ill omen was seen and rumors of it have spread throughout the province. The province now has 28 unrest.
~ There was a battle in (146) Vorgunmarsh.

Marignon attacks me in (146) like I suspected and my army was waiting for them. They attack with 1 Commander, 3 Pikeneers, 4 Halberdiers, 8 Crossbowmen, and 10 Lizard Warriors. I end up killing them all before they can escape and lose one of my Militia in the battle. After casting quickness, Gotvid with his Heroic Quickness ability also ends up having 3/74 move during the battle. 74?! Dang! He can really move around the battlefield.

Master Gibur is recruited by Marignon.
Dagan, the Renegade Sage is now employed by Vanheim.
Burelk’s City Guard is still employed by T’ien Ch’i.
The Farstrikers are now available, Arnaud commands 30 men for 160 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (32220, 241, 169, 455) 25 Def
J 6 (208) Farsen Forest – Forest – 40/28 (7600, 42, 33, 162) 10 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10280, 62, 30, 221) 10 Def
J 6 (202) High Yldemir – Forest – 100/0 (7680, 43, 33, 176) 10 Def
J 6 (195) Oeversee – Plains – 80/9 (11010, 51, 6, 212) 10 Def
I 6 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90, 40,40,70,70,90,70,40,60 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10470, 74, 102, 288) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9530, 54, 31, 200) 10 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9450, 54, 13, 199) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80,70,50,100,70 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 90/2 (9330, 52, 96, 290) 11 Def
J 5 (146) Vorgunmarsh – 80/6 (2200, 11, 22, 103) 11 Def
I 0 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50),(40),(40) Militias/Longbowmen/Knights
Py 6 (141) The Sinking Land – Farm Lands
Mg ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Py -5 (123) Madderein – Swamp
Mg -2 (143) Wisp’s Home – Swamp

Pythium appears to have taken province (141) from Marignon. Pythium and Marignon seem to be having quite a little war down here in the swamps. I still don’t think Pythium has tried to go after me yet, though. Pythium has 30 Alae Legionnaires and Triarius in (141), 30 Militias and Triarius in (136), and (123) appears to be free from military units.

I send my main army back to province (152) with orders to Move and Patrol.

Erik is my new Jotun Gode that is in my capitol. He takes the 2 new Jotun Spearmen and moves on to (208). Angerboda moves on to (166) to continue searching for sites.

Robior is my new sage and is 1A. I have one of my 1A sages forge another pair of Winged Shoes and a Jotun Skratti forges a Clam of Pearls. I recruit another sage this turn and a Jotun Scout in my capitol.

My newly formed 2nd army will attack the barbarians in the west in province (212). I have a total of 2 Niefel Jarls, 1 Bane Lord, 2 Niefel Giants, 3 Ice Drakes, and 9 Jotun Spearmen. I have the Niefel Jarls cast Quickness, Breath of Winter, Blessing, and attack closest. I have the Bane Lord (hold) a couple turns then attack closest also.

With my remaining gold I increase the PD of all of my provinces that were under 10 up to 10. This should protect them all from the minor remote attack spells anyway.

The rest of my mages will continue to research Enchantment with 93 RPs.
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  #2  
Old October 27th, 2004, 08:25 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 27:

Provinces: 11
Treasury: 397
Income: 688
Upkeep: 300
RP Total: 101
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4 (+44)
Enchantment: 4 (+57)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 5 (+2)
Water: 5 (+4)
Earth: 10 (+1)
Astral: 25 (+3/6)
Death: 22 (+8)
Nature: 8 (+2)
Blood:

~ Atlantis has made the King of the Deep named Ctalou its prophet.
~ There was a battle in (212) West Farsen Forest.

As defenders there are 2 barbarian chiefs, 28 barbarians with mauls, and 33 barbarians with great swords. Yikes, that is a lot of barbarians. The battle ends up going very well, though. I lose no units, but one of my ice drakes has acquired 2 wounds. Still, I am quite pleased with the results.

Master Gibur is still employed by Marignon.
Dagan, the Renegade Sage is still employed by Vanheim.
Burelk’s City Guard is now employed by C’tis.
The Farstrikers are now employed by Abysia.
Magnus’s Crossbows are now available, Rolf Magnus commands 20 men for 120 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (32220, 241, 169, 455) 25 Def
J 6 (208) Farsen Forest – Forest – 80/7 (7600, 42, 33, 162) 11 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10280, 62, 30, 221) 11 Def
J 6 (202) High Yldemir – Forest – 100/0 (7680, 43, 33, 176) 11 Def
J 6 (195) Oeversee – Plains – 90/3 (11010, 51, 6, 212) 11 Def
J 6 (212) West Farsen Forest – Forest – 20/31 (7370, 20, 22, 146) 11 Def
J 6 (180) Suddeir Down – Plains – 100/0 (10470, 74, 102, 288) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9530, 54, 31, 200) 11 Def
I 3 (216) Frostwater – Mountain – (40),50 Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30),20 Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9450, 54, 13, 199) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90, (70),(70),80,70,50,100,70,40 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9330, 52, 96, 290) 21 Def
J 5 (146) Vorgunmarsh – 100/0 (2200, 11, 22, 103) 13 Def
I -1 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50),(40),(40),(50) Militias/Longbowmen/Knights
Py 5 (141) The Sinking Land – Farm Lands
Mg ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -1 (136) Toemuck Fen – Swamp
Py -5 (123) Madderein – Swamp
Mg -2 (143) Wisp’s Home – Swamp

Pythium now has in (141) 40 Velites, Alae Legionnaires, and a huge Hydra and in (123) has about 10 Alae Legionnaires. Pythium’s province of (136) appears to have no enemy units.

I set the PDs of all provinces up to at least 11 and the PD of (152) up to 21, and (146) to 13.

Arnold is my new sage and is 1F. This turn I recruit another sage. Angerboda will search province (166) for magic sites.

I send my first army off to attack Pythium in the province (141). My 2nd army moves on to attack the next province in the west (216). Erik the Gode and Aurgelmer my new scout move to province (212).

I have Sif the Gygja take the Skull Staff and summon another Bane Lord this turn and Aude forges another Pendant of Luck. I will have my new Bane Lord take a pair of Winged Shoes and hurry south to help in the wars in the swamps.

The rest of my mages will continue to research Enchantment with 57 RPs and will complete Enchantment 5. They continue to research Construction with the remaining 44 RPs.
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Old October 28th, 2004, 07:04 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 28:

Provinces: 13
Treasury: 443
Income: 772
Upkeep: 306
RP Total: 108
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4 (+108)
Enchantment: 5
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 7 (+2)
Water: 9 (+4)
Earth: 11 (+1)
Astral: 30 (+3/7)
Death: 15 (+8)
Nature: 11 (+3)
Blood:

~ Enchantment level 5 has been completed.
~ Sif casts Revive Bane Lord.
~ Angerboda has found 1 magic site, the Glen of Verdant Greenery which generates 1N gem per turn.
~ Pythium has made the Emerald Lord named Antonius its prophet.
~ C’tis has made the Lizard King named Tibira’kalammak its prophet.
~ There was a battle in (141) The Sinking Land.
~ There was a battle in (216) Frostwater.

In the province of (141), Pythium only has a single Theurg Acolyte as a defender. He is easily killed and we take the province.

In the province of (216), there are 3 Commanders, 5 Heavy Infantry, 13 Militias, and 21 Light Infantry. My forces easily rout the enemy with no losses.

I notice that Gramner and Gisli are now in the Hall of Fame. Gramner has acquired Lightning Reflexes and Gisli now has Heroic Precision. I also notice that Freke has been in the Hall of Fame for a while and has Heroic Strength and now has a strength of 43. Dang, that would hurt if you got hit by him. I may have to get him a weapon .

Master Gibur is still employed by Marignon.
Magnus’s Crossbows are recruited by Marignon.
Dagan, the Renegade Sage is still employed by Vanheim.
Burelk’s City Guard is still employed by C’tis.
The Fishermen are now available, Sho-guu commands 25 men for 120 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (32220, 241, 169, 455) 25 Def
J 6 (208) Farsen Forest – Forest – 90/1 (7600, 42, 33, 162) 11 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10280, 62, 30, 221) 11 Def
J 6 (202) High Yldemir – Forest – 100/0 (7680, 43, 33, 176) 11 Def
J 6 (195) Oeversee – Plains – 100/0 (11010, 51, 6, 212) 11 Def
J 6 (212) West Farsen Forest – Forest – 90/4 (7370, 20, 22, 146) 11 Def
J 6 (180) Suddeir Down – Plains – 100/0 (10470, 74, 102, 288) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9530, 54, 31, 200) 11 Def
J 3 (216) Frostwater – Mountain – 70/10 (5850, 23, 34, 122) 11 Def
I 1 (205) Aeros River – Mountain – (30),20,30 Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9450, 54, 13, 199) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90, (70),(70),80,70,50,100,70,40,40 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9330, 52, 96, 290) 21 Def
J 4 (146) Vorgunmarsh – 100/0 (2200, 11, 22, 103) 15 Def
I 0 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50),(40),(40),(50),(40) Militias/Longbowmen/Knights
J 6 (141) The Sinking Land – Farm Lands - 60/14 (3250, 10, 21, 125) 15 Def
Mg ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -3 (136) Toemuck Fen – Swamp
Py -5 (123) Madderein – Swamp
Mg 0 (143) Wisp’s Home – Swamp

Marignon now has 10 Crossbowmen in the province of (143). The Pythium provinces of (136) and (123) appear to be free from military units.

I set the PD of my new province (216) up to 11 and increase the PD of (141) and (146) to 15.

Tredel is my new sage and is 1A. This turn I recruit another sage in (180) and 3 Jotun Spearmen and 1 Jotun Huskarl in (152). Angerboda will move to (152).

I have my first army move from (141) to attack Pythium in (136).

I have my 2nd army move from (216) to attack (205). Erik the Jotun Gode with 2 Spearmen and a Scout also join the fight in (205) from (212). I also have Forsete the Scout move from (146) to (123) to scout into Pythium’s lands.

Wormfriend is my new Bane Lord and he picks up some Winged Shoes and a Pendant of Luck and flies to (180). He will pick up more items in the lab there next turn.

This turn I forge another Wraith Sword and Ring of Regeneration.

The rest of my mages will continue to research Construction with 108 RPs.
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