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October 28th, 2004, 04:42 AM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: New Game
Thanks Grim, that got it to work.
I made my Ryleh pretender also since it sounds like we will doing a map with water provinces.
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October 28th, 2004, 04:59 AM
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Corporal
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Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
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Re: New Game
Current Vote Tally
Mods: Zen's Pretender Mod v1.81 has 4 For and 0 Against.
Victory Conditions: 3 Votes for 2/3 Provinces, and 1 for 1/2 Provinces. 0 Votes Against Province Victory.
Sites: 5 votes for 50, 0 Firm Votes for anything else.
HoF: 5 votes for 15, 0 votes against
Research: 4 Votes for Very Difficult, 1 votes for Difficult.
House Rules: 4 votes for Nation with no MP Experience, 0 votes against.
Indies: 4 votes for 9, 1 vote for 6.
Graphs: 4 votes for off, 1 for On
Host Speed: 4 votes for 24h QH, 0 votes against
Map: 4 firm votes for Cradle (Zen's Version), So far no firm votes for any other map.
So that Means the Firm Game Settings are as Follows:
Mods: Zen's Pretender Mod v1.81
Sites: 50
HoF: 15
Research: Very Difficult
House Rule: Must be using nation you never played MP Before (If you only played them A Few Turns then it does not count as MP Experience).
Indies: 9
Graphs: Off
Host Speed: 24h QH
Victory Conditions: 2/3 Provinces, on Cradle this calculates to 145 out of 221 provinces.
Map: Cradle of Zen
Grim Knight
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October 28th, 2004, 07:19 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: New Game
I have a question, if we have graphs off, then we can't see how close a particular nation is to victory?
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October 28th, 2004, 07:31 AM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: New Game
Yeah deccan has a good point.
I am going to do some votes.
Mods: Zens pretender mod v1.81
Sites: 50
HoF: 15
Graphs: On
Host Speed: 24 hour quickhost
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October 28th, 2004, 07:35 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
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Re: New Game
Actually it won't be too bad if the victory condition is by % of provinces. I assume that if a nation manages to grab control of over 50% of total provinces it ought to be pretty obvious.
If victory is by number of VPs though, graphs off might be problematic.
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October 28th, 2004, 07:43 AM
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Corporal
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Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
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Re: New Game
Currently looking at Victory by Provinces with some confusion about exactly what percentage to use.
Grim Knight
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October 28th, 2004, 11:17 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: New Game
Graphs off for VP does not work as well, for it can be hard to determine exactly how many a side has. But for provinces, this is not an issue. Even if all your spies are caught, you will have a good idea of how large a territory each of the game leaders have. You will be trading inforation with your allies to get an even closer tally if needed. And when somebody is eliminated, pretty much everybody in the game will know who did it and adjust the province count appropriately.
In my only other game with graphs off, I remember sending spies to the edge of Abysian (Aku) territory to get an idea of where his border with Man and Pangaea was. I knew about his border with R'lyeh since I was allied with that watery race. So I made an informed estimate of how many provinces Aku had. We then exchanged province count with each other over MSN and he had something like 22, which fit my estimate of 20-25.
I remember watching a big battle (on the other side of the map from me) between Pasha Dawg and Boron, and they were both issuing false proclamations about it. So I took screen shots and posted it on the thread. Aku remarked that my Pythium spy was a long ways from home, which he was. I also recall keeping that spy alive for something like 40 turns. He eventually got caught, as they all do at some point.
Unlike army size, gems, income, dominion and, to a lesser extent VPs, province count is incredibly difficult to mask whether the graphs are on or off. In my opinion, being able to hide these other graphs is what makes it attractive to me. I will have my spies roaming to keep tabs on all my neighbors regardless of the score graph state.
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