|
|
|
 |

July 4th, 2001, 03:24 AM
|
 |
Private
|
|
Join Date: Nov 2000
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 19 User Interface Problems
Lots of good suggestions, I'd just like to point out the three that are most important to me (like I count for anything <G> ):
>> 7. There's an option to show Resupply Depots, Space Ports and Shipyards (R,S,Y) on the sector map, but no way to show other important facilities like Ship/Fleet Training Facilities, System Computers, Urban Pacification Centers or racial trait facilities. <<
>> * As a convenience, click-drag to reorder ship components in the design window, or some .txt file that specifies order. For instance, when upgrading a normal design to an MC design, there's no way to put the master computer at the beginning (where I like to see control stuff) without removing/re-adding all components. More importantly, this allows adding in shield depleters BEFORE normal weapons once you get them, without popping the whole stack, et al. <<
>> * The 'only one needed per system' message does not take into account facilities in build queues. Arguably, it should (or a separate message should ("You have already arranged to build one in this system"). <<
To me, those above three items would save a lot of time. Currently, I use the comments section from the galactic map, but it's cumbersome to keep having to click on that to check what system facilities I've built.
__________________
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
|

July 6th, 2001, 10:43 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 19 User Interface Problems
Expanding upon an earlier suggestion...
Make a priority list and use it to go straight to the most important object when right clicking on a sector with multiple objects. To clarify this with an example:
Say I have a colonised planet with a sat group in orbit around it. When I left click on that sector in the system map I am given a choice of whether to view the planet or the satllites- fair enough. The thing is, 99 times out of 100 I will want to view the planet, and not care about the sats. It's a pain having to make that extra click just because there happen to be other objects in the sector. How about if I had the option to *right* click on a sector to go directly to the most important object (in this case the planet?)
A priority list could be used to decide which of the objects is displayed by the right-click.
Here is an example list - if it was in a text file it could be edited according to the player's preferences. Highest priority first:
Own colonised planets, own colonised moons, own ships/ fleets, enemy colonised planet, enemy colonised moon, enemy ships/ fleets, stars, own units, enemy units, uncolonised planets, uncolonised moons, asteroids, warp points, storms.
------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
|

July 6th, 2001, 06:53 PM
|
Corporal
|
|
Join Date: Aug 2000
Location: Rochester, NY, USA
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 19 User Interface Problems
Regarding the filters on the planet display, it occured to me that one way to increase the usefulness of the sort and "display/hide" screen would be to offer many options at the top. AND allow a buttom to enable a progressive screening affect ffrom left to right. Thus, a player could click "breathable", and in next column, click "not colonized" (which would show the non-colonized "breathable" world FROM the planets in the first column, etc...
This would allo players to select a specific set of planets by a variety of criteria. What do you think?
__________________
nothing happens in a vaccum. - me
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|