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  #1  
Old October 28th, 2004, 08:43 PM

DeathDaemon DeathDaemon is offline
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Default Re: Routing bug

OK different scenario, another bug...

Playing ctis, have 8 sauromancers, 3 inf leaders, each sauromancer with 5 or so bodyguards, and an army of infantry (30 or so). Attempt to storm a wizards tower. The tower shoots and kills a sauromancer. Marignon's mages all cast fire shield. A few xbows fire but completely miss. Everything runs... my mages didnt do a thing... comon 1 mage killed, no other injuries, but they all run?

EDIT: this is a SP game so no host/client issues possible
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  #2  
Old October 28th, 2004, 09:32 PM
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archaeolept archaeolept is offline
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Default Re: Routing bug

most likely you had your army of infantry on "guard commander" accidentally - all the commanders will rout if one dies if all you have are commanders or commanders and guards.
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Old October 28th, 2004, 11:18 PM

DeathDaemon DeathDaemon is offline
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Default Re: Routing bug

This might be a possibility if I only have mages spamming skeletons. My troops are given an order to guard commander. Commander has orders to cast, not retreat. Why must I have at least 1 guy on attack/fire?
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Old October 28th, 2004, 11:29 PM

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Default Re: Routing bug

Quote:
DeathDaemon said:
This might be a possibility if I only have mages spamming skeletons. My troops are given an order to guard commander. Commander has orders to cast, not retreat. Why must I have at least 1 guy on attack/fire?
Troops on guard commander are considered as commanders themselves, hence they all rout when one dies. Just another one of Dom2's quirks.
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  #5  
Old October 28th, 2004, 11:48 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Routing bug

Quote:
deccan said:
Troops on guard commander are considered as commanders themselves, hence they all rout when one dies. Just another one of Dom2's quirks.
This is done so that bodyguards don't cause your commanders to stay on the battlefield after everyone else has run away.
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Old October 29th, 2004, 06:03 PM

Wyxard Wyxard is offline
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Default Re: Routing bug

ok...

I upgraded and watched the battle with the new Version.
the battle did come out as the message said, with the altered ending, BUT, that is because the orders were changed, (which I know because with the old Version, my orders were mostly carried out)and the die roles went very askew .
the updated Version film had all my mass protected trolls, (30) just standing around, not even attacking, getting hit over and over with stellar castcades, and my iron dragons didn't even move for almost the entire battle, just sat there and did nothing, and my spell casting was comletely screwed up. (again, in the first Version, they all moved as ordered, so something deleted their orders)
now I understand that the AI sometimes changes things, but in my Version most went as planned, in this Version a whole lot of leaders/men just sat around getting slaughtered, and very few of my scripted spells were cast.
still, with 40 or so crossbow with flaming arrow, wind guide, relief, and arrow fend, I should have done a lot more damage than the "updated" Version showed.

so... I believe the Dom 2 web site should say using different Versions may "incorrectly" change the results of a battle due to Data Alteration, resulting in a different film , not just that the film may be different. the new film definitely had something wrong with it - hence the completely unbelievable/unlikely/incorrect result

Wyxard
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  #7  
Old October 29th, 2004, 08:23 PM

alexti alexti is offline
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Default Re: Routing bug

You should probably sumbit it to Illwinter as a bug. It's not what is supposed to happen accordingly to 2.14 patch notes.

Or you can post your turn file, so somebody can take a look at it.
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