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Old June 28th, 2001, 04:16 AM

Phoenix-D Phoenix-D is offline
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Default Re: Fleet orders vs ship orders

OK, I've done the following now:
(all tests: Side 1, Fleet of 5 Meson escorts, 1 colony ship)

First set: colony ship unarmed. No matter WHAT I select- ships do/don't break, colony ships do/don't break, and no matter the target, the colony ship runs to the upper corner. In fact, any ship without a weapon breaks formation regardless.

EDIT: A ship WITH a weapon will break formation. I haven't bee able to get anything out of this in the sim so far though, other than these two.

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[This message has been edited by Phoenix-D (edited 28 June 2001).]
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Old June 28th, 2001, 04:48 AM

Dragonlord Dragonlord is offline
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Default Re: Fleet orders vs ship orders

quote:
Originally posted by Phoenix-D:
[b]
EDIT: A ship WITH a weapon will break formation. I haven't bee able to get anything out of this in the sim so far though, other than these two.



Ok now you got me even more confused. What exactly are you trying to prove or discover with the test?

Also, ships with no direct fire or missiles will ALways break formation, in my experience. I had to put one beam on my PD ships to keep them in line, else they'd run to the corner.

Lets try to summarize what we learned so far:
Fleet strategy setting determines inital deployment (e.g. arrowhead) and whether the attack ships will even head for the enemy or not. Non-combat support ships wil always leave formation in the first round of combat and try to hide.

The main question still is: at what stage will the various attack ships use:
A) the fleets attack strategy (e.g Max Weapons range)
B) Their own ship type's Primary strategy, set up under ship designs
C) Their own ship type's Secondary strategy, set up under ship designs

AFAIK you can not give an individual ship a strategy different from the one you designed for that ship type.

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