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  #1  
Old October 29th, 2004, 03:41 PM
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Default Re: New SJ mod

Hrm... 10x20x20 grid techs look to be fairly large...

Who here would mind spending 160 megs of harddrive space on just one components.txt file?

BTW: The download would still fit on a pair of floppies (2.5megs) for modem Users, but it'll be 160+ megs after unzipping.
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  #2  
Old October 29th, 2004, 03:58 PM
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Default Re: New SJ mod

My main suggestion/comment/wish would be the return of basic/advanced/elite ECM/Combat Sensors components, rather than a single one as it is currently the case. Or does it fall in the tech-gridded area?

I have no problem with having a 160 megs file myself; after all, even if I needed the space, compressing it again (when not playing SEIV) would do the trick.
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Old December 13th, 2004, 11:24 PM
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Default Re: New SJ mod

Ok, A bit of a problem... I'm not getting any errors, but neither am I getting the new game button.

Attached is the updated components.txt (476 kb)
Would anybody with lots of RAM care to try it out?

(Be sure to be patient when the loading process gets to the components.txt )
Attached Files
File Type: zip 317388-components.zip (475.8 KB, 136 views)
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Old December 13th, 2004, 11:27 PM

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Default Re: New SJ mod

SJ, how many grids did you DO? The file is 50 megs unpacked!

I assume it doesn't require any other modded files?
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  #5  
Old December 14th, 2004, 12:02 AM
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Default Re: New SJ mod

Just 35 weapons, with a 10x10x10 grid each.
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Old December 14th, 2004, 12:34 AM
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Default Re: New SJ mod

Attached is an updated techarea.txt to use.

The base of the mod is here:
http://imagemodserver.mine.nu/other/...ritEcon104.zip
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File Type: zip 317399-TechArea.zip (4.7 KB, 146 views)
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  #7  
Old December 14th, 2004, 12:46 AM
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Default Re: New SJ mod

SE4 didn't let me start a game after it finally finished loading. Used up around 470 MBs of RAM in the end.
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