.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

View Poll Results: What do you think of big gridtechs?
I want my DUC: XLVIII now! 8 30.77%
Crazy enough to work 16 61.54%
Probably won't fly 1 3.85%
Worst. Idea. Ever. 1 3.85%
No Comment 0 0%
Voters: 26. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old October 29th, 2004, 04:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: GridTechs, compression and HD space.

There would only be 4000 Versions of each weapon, since they're 3-dimensional gridtechs.

I do plan on making a few more levels of the other components, but they'll be insignificant next to the weapons.

Knocking it down to 10x10x10 for 1/4 the space would be feasible too.
Reply With Quote
  #2  
Old October 29th, 2004, 04:44 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: GridTechs, compression and HD space.

What impact does this have on the ship design in-game? I wouldn't want to have to sort through 4000 variations of a weapon to get to the one I want...
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #3  
Old October 29th, 2004, 04:59 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: GridTechs, compression and HD space.

"show only latest"

It'll be better or equal in every way to the lower tech Versions, so no worries there.
Reply With Quote
  #4  
Old October 29th, 2004, 05:18 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: GridTechs, compression and HD space.

GO for it, I would go the 10X10X10 to see how it goes, I like the Idea of more weapons
__________________
Kill em all let God sort em out
Reply With Quote
  #5  
Old October 29th, 2004, 05:23 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: GridTechs, compression and HD space.

Quote:
Suicide Junkie said:
"show only latest"

It'll be better or equal in every way to the lower tech Versions, so no worries there.
Ah, for some reason I was assuming that the resource cost on a component would be going up as the tech went up.

Just be sure to but all the things you might want to take "lesser" Versions of before the stuff that only gets better as the tech level rises -- if anything falls into that Category at all!
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #6  
Old October 29th, 2004, 06:10 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: GridTechs, compression and HD space.

Isn't there a maximum number of components that SE4 can support? (Or is it millons?)
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #7  
Old October 29th, 2004, 07:01 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: GridTechs, compression and HD space.

I would guess at least 2^16 for max number of components, so that's about 64000. Most likely it's 2^32 theoretical max, so four billion. But then you start running into memory issues. 1000-4000 levels of weapons should be fine as far as the game being able to load it, but if it's all kept in memory, then there could be some issues on older machines...
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #8  
Old October 29th, 2004, 09:33 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: GridTechs, compression and HD space.

Everyone, let's bug Aaron to put tech grids into SE5, at least as a moddable feature - seriously, all it would take is for one data field to be calculated from ANY other data field, not just from the level field, so you could calculate for instance your weapon damage from the Weapon Damage Enhancement tech level requirement and the hitpoints from the Component Reinforcement tech level requirement and the size from the Miniaturization tech level requirement and the...

(Oh no... are we turning SE5 into GalCiv with its tiny incremental bonuses to everything? )
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.