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View Poll Results: What do you think of big gridtechs?
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I want my DUC: XLVIII now!
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8 |
30.77% |
Crazy enough to work
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16 |
61.54% |
Probably won't fly
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1 |
3.85% |
Worst. Idea. Ever.
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1 |
3.85% |
No Comment
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0 |
0% |
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October 29th, 2004, 04:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: GridTechs, compression and HD space.
"show only latest"
It'll be better or equal in every way to the lower tech Versions, so no worries there.
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October 29th, 2004, 05:18 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: GridTechs, compression and HD space.
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Kill em all let God sort em out
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October 29th, 2004, 05:23 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: GridTechs, compression and HD space.
Quote:
Suicide Junkie said:
"show only latest" 
It'll be better or equal in every way to the lower tech Versions, so no worries there.
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Ah, for some reason I was assuming that the resource cost on a component would be going up as the tech went up.
Just be sure to but all the things you might want to take "lesser" Versions of before the stuff that only gets better as the tech level rises -- if anything falls into that Category at all!
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October 29th, 2004, 06:10 PM
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First Lieutenant
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Re: GridTechs, compression and HD space.
Isn't there a maximum number of components that SE4 can support? (Or is it millons?)
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 29th, 2004, 07:01 PM
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Lieutenant Colonel
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Re: GridTechs, compression and HD space.
I would guess at least 2^16 for max number of components, so that's about 64000. Most likely it's 2^32 theoretical max, so four billion. But then you start running into memory issues. 1000-4000 levels of weapons should be fine as far as the game being able to load it, but if it's all kept in memory, then there could be some issues on older machines...
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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October 29th, 2004, 09:33 PM
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General
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Re: GridTechs, compression and HD space.
Everyone, let's bug Aaron to put tech grids into SE5, at least as a moddable feature - seriously, all it would take is for one data field to be calculated from ANY other data field, not just from the level field, so you could calculate for instance your weapon damage from the Weapon Damage Enhancement tech level requirement and the hitpoints from the Component Reinforcement tech level requirement and the size from the Miniaturization tech level requirement and the...
(Oh no... are we turning SE5 into GalCiv with its tiny incremental bonuses to everything?  )
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The Ed draws near! What dost thou deaux?
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October 29th, 2004, 10:48 PM
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Shrapnel Fanatic
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Re: GridTechs, compression and HD space.
That issue came up in the IRC chats, and I believe he was somewhat open to the idea...
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October 29th, 2004, 11:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: GridTechs, compression and HD space.
Quote:
Ed Kolis said:(Oh no... are we turning SE5 into GalCiv with its tiny incremental bonuses to everything? )
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Its not so much incremental bonuses, as directed research...
Forget power and range, we just need cheap nukes to hand out to everybody before the Drushocka get here! 
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