Quote:
Kamog said:What I really wanted to do was have races that are immune to puppet political parties and crew insurrection, because they shouldn't work against races with collective consciousness, hive minds, fanatic loyalty, energy-based beings etc. But the counter-intel will block everything, including spying and sabotages that these races shouldn't be immune against. So this idea doesn't work that well...
|
Well I'm not too sure about that. Puppet Political Parties and Crew Insurrection can be justified against Energy Beings or Fanatical Loyalty. Energy Beings are sentient, like other races although perhaps in other ways. If they sympathise with another empire they could be happy to gain control of a planet/ship for you. Fanatical Loyalty as well, it depends who they are fanatically loyal to.
Collective consciousness Or Hive Minds could be explained, Perhaps drugs that cut that connection and a Replacement brain of the collective was put in place, But it gets a bit confusing.
What I would like to see is a variable ammount of chance of success for different types of planets. Homeworlds should be difficult to convert, while backwater colonies not as such.
But it was a cool idea Kamog.