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Old October 30th, 2004, 01:51 AM
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Kamog Kamog is offline
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Default Re: Integer Overflow caused by modding counter-int

The game doesn't crash when I set the Effect Amount = 300.

It's still super powerful with a value of 300 and easily stops everything. The trouble with having something like this is that a human player would not spend any intel points against an empire that has this trait, but the A.I. would still expend points on intel attacks that would be wasted.

What I really wanted to do was have races that are immune to puppet political parties and crew insurrection, because they shouldn't work against races with collective consciousness, hive minds, fanatic loyalty, energy-based beings etc. But the counter-intel will block everything, including spying and sabotages that these races shouldn't be immune against. So this idea doesn't work that well...
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Old October 30th, 2004, 10:04 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: Integer Overflow caused by modding counter-int

Quote:
Kamog said:What I really wanted to do was have races that are immune to puppet political parties and crew insurrection, because they shouldn't work against races with collective consciousness, hive minds, fanatic loyalty, energy-based beings etc. But the counter-intel will block everything, including spying and sabotages that these races shouldn't be immune against. So this idea doesn't work that well...
Well I'm not too sure about that. Puppet Political Parties and Crew Insurrection can be justified against Energy Beings or Fanatical Loyalty. Energy Beings are sentient, like other races although perhaps in other ways. If they sympathise with another empire they could be happy to gain control of a planet/ship for you. Fanatical Loyalty as well, it depends who they are fanatically loyal to.

Collective consciousness Or Hive Minds could be explained, Perhaps drugs that cut that connection and a Replacement brain of the collective was put in place, But it gets a bit confusing.

What I would like to see is a variable ammount of chance of success for different types of planets. Homeworlds should be difficult to convert, while backwater colonies not as such.

But it was a cool idea Kamog.
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