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  #1  
Old November 2nd, 2004, 04:56 PM

Rasorow Rasorow is offline
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Default Re: Automation, scripted army orders

but it still kills pop and some unrest is normal...

and I should be able to set when my army defends a forward position (the province) and when I retreat to my strong hold.

After all I am the defender - you are not going to keep an army of 50 giants or 100s of other troops a secret from the villagers who will run to their Lord for sanctuary or flee the province where the other provincial Lords will learnd of it. I should have the advantage of defending forward (hardline defense), Defending in depth, or defending the stronghold instead of always turning chicken and running to the nearest stronghold.

Rasorow
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  #2  
Old November 2nd, 2004, 06:29 PM
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Arralen Arralen is offline
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Default Re: Automation, scripted army orders

"Some unrest" is not normal. Even if you have turmoil-3, you will have ZERO unrest in your provinces unless

a) you keep loosing it to raiding bands and have to recapture them each turn. To be precise, ever battle causes a small amount of unrest.
b) there's some site generating unrest
c) there's enemy dominion in your province.
d) you're doing bloodhunting

Pop losses from patrolling against 1..10 unrest is negligible.

Actually, you can tell your army to either defend the castle or intercept the intruder - by setting them to "defend" resp. "patrol" (you know that). That it's called "patrol" is just the case because the game engine doesn't differentiate between small or big invading armies.
You can even set the movement into one of your prov and change the orders to "Move and Patrol" afterwards to incept enemy raiders (did you know that?)

so little problems IMHO

A.
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  #3  
Old November 2nd, 2004, 07:08 PM

Cohen Cohen is offline
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Default Re: Automation, scripted army orders

You've a Move&Patrol order?
I didn't know I can move an army and in the same turn make it patrolling the just reached province
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  #4  
Old November 2nd, 2004, 07:29 PM

Ironhawk Ironhawk is offline
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Default Re: Automation, scripted army orders

Unrest is not normal. Any province that has unrest is just wasted money for you.

There is a Move&Patrol order. Tho it is hard to find and not documented as far as I know. What you do is this:

-Select a commander
-Order him to Move to a province (this is the default move order)
-Click on the commander's Move order to bring up the order selection popup
-You will now see a "Move and Patrol" order. Select that
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  #5  
Old November 2nd, 2004, 11:55 PM
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Cainehill Cainehill is offline
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Default Re: Automation, scripted army orders


"Unrest is not normal"? Sorry, but while I tend to have 0 unrest in ... 50-75% of my provinces, I also wind up with 1-20% in a lot of others.

As I hate killing population (even as my kinder, gentler carrion woods) I hate patrolling in those provinces, even when I "have" to do it in order to defend a fort.

And "losing" a turn's defense because a mage forging (or researching) inside a turn instead of in the open isn't great either, albeit I understand there is a game design tradeoff here, I think it goes the wrong way, in that researching or forging in a province with a fort _should_ be a bonus, but it actually often isn't.
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  #6  
Old November 3rd, 2004, 04:19 AM

Tuna Tuna is offline
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Default Re: Automation, scripted army orders

Quote:
Cainehill said:

"Unrest is not normal"? Sorry, but while I tend to have 0 unrest in ... 50-75% of my provinces, I also wind up with 1-20% in a lot of others.

And you know, you are losing 1-20% of your income in those provinces every turn. Unrest is NOT normal, when I see some I drop taxes for a turn (10% less taxes = 3 healed unrest) until it is over. That way, I only lose money for one turn, while you lose a lot more.

Also, as someone else said, pop loss from 1-10% unrest is negligible. If I "had" to do the patrolling and there was unrest, I'd just be happy to get two things done with one action.
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Old November 3rd, 2004, 06:35 AM

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Default Re: Automation, scripted army orders

Quote:
Ironhawk said:
Unrest is not normal. Any province that has unrest is just wasted money for you.

There is a Move&Patrol order. Tho it is hard to find and not documented as far as I know. What you do is this:

-Select a commander
-Order him to Move to a province (this is the default move order)
-Click on the commander's Move order to bring up the order selection popup
-You will now see a "Move and Patrol" order. Select that
And to be more specific, "Move and Patrol" -order is selectable ONLY if army is moving to a province with a fortification.

- Humer
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  #8  
Old November 3rd, 2004, 11:42 AM

Rasorow Rasorow is offline
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Default Re: Automation, scripted army orders

Yes I know I am losing income with unrest, but I have never been able to get unrest totally under control in more then say 60% of my provinces. Usually I do have a site or two generating unrest but I am throwing out those provinces of the equation. Normally (in 40% of the provinces) I have between 10-30 unrest. (no- I do not,will not blood hunt so thats not an issue)

I did not know about the move&patrol order and that is good to know.

Rasorow
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  #9  
Old November 3rd, 2004, 01:21 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Automation, scripted army orders

Patrolling is worth it, even if you kill of a few pop, it will get your unrest down to zero very quickly (unless it is VERY high).

You will lose less income overall patrolling then you will by lowering taxes... of course it is not always (or even often) feasible, since you need a ncie body of troops to patrol with effectively. Often it is more exopedient to simply lower taxes for a period.
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  #10  
Old November 2nd, 2004, 07:29 PM
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Default Re: Automation, scripted army orders

Mages and minion-summoning demon lords have much, much better things to do with their time than patrolling. Being forced to make one's mages and SCs patrol is about as bad as losing one turn's worth of income and having one's army delayed for a round.
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