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November 4th, 2004, 07:41 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: MP Game - Yarnspinners
Alneyan - thanks for the offer, that's very kind. Sadly my video card has just died so I have no access from home at the moment.
I'm not sure I'd feel comfortable in any case, but at least I have an excuse for the time being!
I guess there aren't going to be any more yarns for turn 14, so I'll put the scores up as soon as I get a breather here.
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
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November 4th, 2004, 02:22 PM
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Join Date: Sep 2003
Location: United Kingdom
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Re: MP Game - Yarnspinners
I will start writing a yarn on tomorrow (our time), but that will be for turn 15.
Oh, and to go on with the fun, Karacan seems to be AWOL at the moment, and I haven't heard anything from Caelum and Vanheim for the Last few days. Of course, Abysia and Atlantis are still leaderless, so that means only Arcoscephale, Machaka, Man and R'lyeh are being played.
Should we wait a little while longer, while attempting once more to find a replacing player or three? The only other option I can think of would be "everybody plays two nations, and we ask a kind third party to check for things such as gems gifts and the like".
I see no problem with your playing Magnate; the only matter would be if you submitted yarns, as rating them would be a bit hard. Maybe the other players could do the rating, or we would simply follow some sort of guideline, or another benevolent player outside the game.
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November 5th, 2004, 09:35 AM
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Join Date: Sep 2003
Location: United Kingdom
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Re: MP Game - Yarnspinners
Here goes a double post. I will be attempting to lure in a few French players to this game, and hopefully one or two will be interested enough to step in.
Otherwise, another drastic solution would be for me to withdraw as Man, to find a player for this nation, and to take care of all the others.
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November 5th, 2004, 03:51 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
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Re: MP Game - Yarnspinners
I play Vanheim. I am really having trouble getting into this game. It is just too long between turns when you are not 'yarning', and I keep forgetting about them. And then my Last turn got lost (the Last I sent, I just forgot about the very Last one)
Vanheim is doing JUST fine. I am still in the running... It's just that I cannot get myself to run. And we really chose poorly in beginning the yarn. My boyfriend and I tried to write as if we were writing about each other. I.e. I was imitating his style of thinking, and he mine. What a mess, really.
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Wrath them 'till they glow, and arrow them in the dark.
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November 5th, 2004, 07:29 PM
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Corporal
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Join Date: Oct 2004
Posts: 52
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Re: MP Game - Yarnspinners
I was afraid that the slow pace was a factor in losing some of the non-writing players. However, I don't think that increasing the pace is really an option for those who are writing.
If you mean turn 15 by 'the very Last one', then I think that you can go ahead and send it to Alneyan since the turn hasn't been hosted. I'm sure that Alneyan will correct me if I'm wrong.
Also, in my (albeit completely newbie) opinion, it would be quite acceptable to completely change the writing style / personality of characters in your story. I took over for Machaka and didn't try to imitate what had been written previously so there is definitely a precedent. Explaining the change in story would be completely optional. Just a thought.
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November 5th, 2004, 08:08 PM
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Join Date: Sep 2003
Location: United Kingdom
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Re: MP Game - Yarnspinners
Some news about the actual administrating part (a.k.a. all the fun you are missing): I have lured two players to take over as Atlantis and Ermor. Hurray! The replacing player for Ermor might need to leave the game later on due to a lack of time, but it will not happen right now, so.
I have asked another player (Deccan, who was interested in joining a few weeks ago) if he would be interested by any of the nations currently available. One way or another, you should expect the game to start again once I have received his answer.
I concur with CuriousCat about the game pace (but I am a slow writer myself, so), and you are correct about the current turn. It has been stopped, and will only resume once most nations have found someone to lord them.
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November 6th, 2004, 02:31 AM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: MP Game - Yarnspinners
We might also make some allowance for new players taking over for empires with few story-points to date. While there is still plenty of time to score lots of yarn-points, it may not feel that way to a player who takes over, and it seems a little unfair that they should be punished because their predecessor was not writing regularly. Ideally, we would find replacements who are in it for the pleasure of creating the stories, but the point system is a good motivational tool...
Perhaps for new players we could boost their yarn-point-totals so that they have at least 1 point per turn, thus allowing them to start roughly competitive.
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