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  #1  
Old November 4th, 2004, 08:11 AM
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WraithLord WraithLord is offline
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Default Re: Water Magic

Quote:
Kristoffer O said:
The problem with this (one of them) was that the trn files would become huge as they would have to include changes to the maps.

This is a bit of OT but I also miss that great feature.
I think maybe if you didn't add the map to the turn file but instead add some kind of data struct that represents which pixels should change (thin matrix for example) and then have the game engine of the clients apply those change to the map, then bringing that feature back might be feasible.

just my two cents.
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Old November 4th, 2004, 08:58 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Water Magic

It would not be feasible with painted maps of dom2. Only on pixel maps (and the trn files would still be quite large). Since we abandoned pixel maps in dom2 it is not going to happen in dom3. Other cool features will be added instead
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  #3  
Old November 4th, 2004, 10:12 AM
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Default Re: Water Magic

Quote:
Kristoffer O said:
It would not be feasible with painted maps of dom2. Only on pixel maps (and the trn files would still be quite large). Since we abandoned pixel maps in dom2 it is not going to happen in dom3. Other cool features will be added instead
I can hardly bear the waiting without this insidious teasing
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Old November 4th, 2004, 08:16 PM

Oelfwine Oelfwine is offline
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Default Re: Water Magic

What cool features are you referring to?

(maybe he'll slip...)
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