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  #1  
Old June 28th, 2001, 03:24 PM
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Jubala Jubala is offline
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Default Re: 35 Interface Improvements/Problems

quote:
Originally posted by Scott Barrie:
24. When a minefield is detonated, tell how many mines were used up and how many are left. Right now, you only get told how many were swept.


Also, when a minefield is detonated and enemy ships are destroyed I'd really like to know what ships are destroyed, not just the number of ships. There's one hell of a difference between 12 destroyed Frigates and 12 destroyed Dreadnoughts and I really really want to know what was destroyed. List them kind of like in a battle report.

And for battle reports I'd really like a more detailed report, preferably in table format, with lists by class, size and name.

class size # in battle # destroyed # dagamed
Mauler (BC) 12 4 6
Grinder (BC) 8 2 4
Ripper (BB) 4 1 2

Total 24 7 12

size # in battle # destroyed # dagamed
BC 20 6 10
BB 4 1 2

And the listing we have now in which we can rightclick a damaged ship to see it's damage as we now it when the battle ended.

I hope that makes sense to someone somewhere.

Don't know if this one will classify as a UI change, but I'd really like to get reports of other players battles that take place in systems I have presence in. What went in and what came out, that sort of thing.
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Old June 28th, 2001, 03:29 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: 35 Interface Improvements/Problems

quote:
18. When you "Recover Units Remotely" from the sector you're in, it doesn't include the "Move to" command. This is problematic if you want a ship to move somewhere, and then return to its original sector and recover units remotely there.


Another point to do with remote cargo orders...

18b) Empty ships do not have the "Launch Units Remotely" order available. This prevents the user from issuing an order such as "move to Ikyak IV, load mines, move to sector (5,0), remote launch mines"

It is really annoying to have to waste multiple turns getting the ship loaded before you can issue repeat orders.
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Old June 28th, 2001, 04:02 PM

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Default Re: 35 Interface Improvements/Problems

re: construction queue: This may seem minor to some of you, but under patch 1.41 I seem to have lost the ability to rename bases with a name that matches the planet it is orbiting, and then an add on. Example:

Vorlon IX
Vorlon IX <space yard base name 0002>

I was able to do this before, and it made it much easier to coordiante production between planets and orbiting yards. Under patch 1.41, NOTHING seems to work to get the construction queue to display in this fashion. Would like it to.


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Old June 28th, 2001, 05:01 PM

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Default Re: 35 Interface Improvements/Problems

quote:
Originally posted by JenMax:
I seem to have lost the ability to rename bases with a name that matches the planet it is orbiting, and then an add on


A simple naming convention I use is : (a-z)planetname-# or planetname(a-z)-#
for example wApeIII-01, wApeIII-02 etc. No spaces are needed, which might be the problem. I had a total of only five base designs as of turn 60 in my game so keeping track of what letter meant what was no problem. The list is sorted alphabetically in all screens. If you are going to have more than 9 of something, use 01,02,03 etc, otherwise you get 1,10,11,12,13,2,3,4 etc type lists.
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