.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2004, 09:35 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: MP Game - Yarnspinners

Here goes a double post. I will be attempting to lure in a few French players to this game, and hopefully one or two will be interested enough to step in.

Otherwise, another drastic solution would be for me to withdraw as Man, to find a player for this nation, and to take care of all the others.
Reply With Quote
  #2  
Old November 5th, 2004, 03:51 PM

Yvelina Yvelina is offline
Corporal
 
Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
Yvelina is on a distinguished road
Default Re: MP Game - Yarnspinners

I play Vanheim. I am really having trouble getting into this game. It is just too long between turns when you are not 'yarning', and I keep forgetting about them. And then my Last turn got lost (the Last I sent, I just forgot about the very Last one)

Vanheim is doing JUST fine. I am still in the running... It's just that I cannot get myself to run. And we really chose poorly in beginning the yarn. My boyfriend and I tried to write as if we were writing about each other. I.e. I was imitating his style of thinking, and he mine. What a mess, really.
__________________
Wrath them 'till they glow, and arrow them in the dark.
Reply With Quote
  #3  
Old November 5th, 2004, 07:29 PM

CuriousCat CuriousCat is offline
Corporal
 
Join Date: Oct 2004
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
CuriousCat is on a distinguished road
Default Re: MP Game - Yarnspinners

I was afraid that the slow pace was a factor in losing some of the non-writing players. However, I don't think that increasing the pace is really an option for those who are writing.

If you mean turn 15 by 'the very Last one', then I think that you can go ahead and send it to Alneyan since the turn hasn't been hosted. I'm sure that Alneyan will correct me if I'm wrong.

Also, in my (albeit completely newbie) opinion, it would be quite acceptable to completely change the writing style / personality of characters in your story. I took over for Machaka and didn't try to imitate what had been written previously so there is definitely a precedent. Explaining the change in story would be completely optional. Just a thought.
Reply With Quote
  #4  
Old November 5th, 2004, 08:08 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: MP Game - Yarnspinners

Some news about the actual administrating part (a.k.a. all the fun you are missing): I have lured two players to take over as Atlantis and Ermor. Hurray! The replacing player for Ermor might need to leave the game later on due to a lack of time, but it will not happen right now, so.

I have asked another player (Deccan, who was interested in joining a few weeks ago) if he would be interested by any of the nations currently available. One way or another, you should expect the game to start again once I have received his answer.

I concur with CuriousCat about the game pace (but I am a slow writer myself, so), and you are correct about the current turn. It has been stopped, and will only resume once most nations have found someone to lord them.
Reply With Quote
  #5  
Old November 6th, 2004, 02:31 AM
puffyn's Avatar

puffyn puffyn is offline
Sergeant
 
Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
puffyn is on a distinguished road
Default Re: MP Game - Yarnspinners

We might also make some allowance for new players taking over for empires with few story-points to date. While there is still plenty of time to score lots of yarn-points, it may not feel that way to a player who takes over, and it seems a little unfair that they should be punished because their predecessor was not writing regularly. Ideally, we would find replacements who are in it for the pleasure of creating the stories, but the point system is a good motivational tool...

Perhaps for new players we could boost their yarn-point-totals so that they have at least 1 point per turn, thus allowing them to start roughly competitive.
__________________
The Council of Wyrms – it's not just the law, it's a good idea.
Reply With Quote
  #6  
Old November 6th, 2004, 06:48 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: MP Game - Yarnspinners

As a player, I like your suggestion Puffyn, but the decision will fall in the hands of Magnate.

If no replacing player can be found yet, would anyone object to giving the remaining nations to players already in the game? They would be the players as far away from the nations in question, and I guess I would unfortunately have to check the Messages about gifts and the like (or finding someone able to do so, as such checks would give me more outside-the-game information)

This solution would be only temporary, but would avoid having too many AIs or five nations under my custody. It would go as follow:
* Mictlan: going AI, since they are the weakest of all.
* Abysia: Machaka would seem the best solution here.
* Vanheim: I believe I am the farthest away from them, with Ermor perhaps (but Ermor does not really have much time on their hand, so).
* Caelum: I do not know where you are Puffyn, but from what I can infer, you would be quite far away from Caelum.

I cannot say I am too fond of such situations, but it seems the lesser evil in this case.
Reply With Quote
  #7  
Old November 6th, 2004, 11:53 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: MP Game - Yarnspinners

It looks like the local situation will be more interesting now, as the past few turns only saw the conquest of provinces, without any unexpected surprise (few independents can stand against a horde of longbowmen). So, without further addendum:

Man - Turn 15:

The void. Ornate figures were swelling, only to disappear moments later. Echoes from the world came, shrill voices crying their despair. And the void, this feeling of emptiness, surrounding her. Memories slowly returned; a lucky arrow hit her, somehow finding its way through the whirling winds protecting her. A meagre weapon, yet sufficient to destroy her. The recollection of the pain that followed, her wiggles as the cold embrace of death came upon here.

But there was more, much more, to her plight. Voices should have risen in unison to call her back among the livings. Thousands of faithful believed in her; only a few muttered prayers now reached her. The chillness of dying seized her again, as she realised she would not see the sunlight for a long while, if ever. She wept.


Spring was nearing its end in the streets of Man, and the air was filled with the fragrance of blossoming flowers. Harvests were bountiful, the famines of Last year a simple unpleasant memory. The Fair Land was once more prosperous, the wealthiest realm of the known world as rumours had it. The bickering Earls, who had divided the kingdom, had been brought under control, and Man was once more a united power, confident of its ability to grow.

A glance at the city below the Castle brought Velimaine such thoughts. Power was now in the hands of Avalon, and so she naturally became Lady Warden of the realm, being the Daughter Superior of the Isle. All of Man under her rule; such responsibilities almost overwhelmed her, despite the customary involvement of Avalon in political matters. But she would have the time to reflect; there was no threat to Man, with its borders securely held by the royal host. The only pressing matter was to ensure the stability of the Summer Lands.

To this end, she summoned the Earl of Sjkomen, the lands surrounding Avalon proper. Sjkomen was now in charge of the administration of Avalon, a concession made to placate the Earls. Sjkomen himself was a not too ambitious nobleman, and talented to apply rulings, so long as he did not have to take decisions on his own; all that Velimaine required. She handed him an innocent, ordinary letter, to be copied and displayed in all parts of Man. Even the usually serene Earl paled while reading the contents of the missive:

“I, Velimaine of Avalon, in the name of my Sisters and Mother, hereby declare that Man is to be ruled under the custody of Avalon. The crown of Man will henceforth be detained by the Daughter Superior, or any Daughter chosen by her Sisters, and will no longer be transferred by the virtues of heredity. Be it also enacted that the current heir, the child Leonid, therefore loses all his rights, titles and duties as king, given his birth, which was not from the marriage between his father and mother, as it is widely known. His cousins do not have a claim strong enough to warrant their accession to the Crown, as per our customs and traditions.

The incarnation known as Ilneoa, whose divine nature led to erring on mortals, had disappear several moons past. Her divine nature whereby she claimed the Crown has been thus disproved, and her pretensions should similarly be dispelled. All citizens of the land are urged to step aside from her cult, and to return to our ancient rites, whereof only good thoughts can be given. Putting power in the hands of a creature full of exigencies was not the best notion to cross the minds of the believers; this shall not happen again.”
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.