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October 30th, 2004, 02:12 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Known Bugs
In the Empire Options, if you turn off "Display note when similar system-wide abilities exists", it doesn't really turn off. It still pops up with a warning message when you add a system-wide facility to the queue if you have one built already.
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November 5th, 2004, 12:47 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
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Re: Known Bugs
When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250% to 300% the field will drop to 249% on the next turn. It also appears you only receive resources as if it were 250% and no more.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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November 5th, 2004, 07:41 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
Thanks: 0
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Re: Known Bugs
In simultaneous games, if you send the order scrap facility type, it don't work.
Not a bug but....
If a race surrender to you, don't exist an option to get all is planets / ships Minister controled, you have to find one by one and do it manual.... in big games is boring
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November 5th, 2004, 07:57 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
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Re: Known Bugs
In simultaneous movement games, ordering a fleet to cloak or decloak shows immediate results correctly, but only the first ship listed in the fleet will actually follow the order when the turn is processed. If the first ship listed in the fleet can't cloak, then the order is ignored entirely when the turn is processed. Fleet cloaking works correctly on the turn the fleet is created, but not after.
Workaround: remove all ships but the first from the fleet, shift-click them all, give the order, and add them all back to the fleet.
Edit: Resources from scrapped facilities, despite being shown as immediately going into the current stores, are not available for retrofitting until the next turn. Resources from scrapped ships, on the other hand, are.
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November 5th, 2004, 08:09 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
Thanks: 0
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Re: Known Bugs
In simultaneous games, after converting the atmosphere the AMP don't self destruct.....
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November 5th, 2004, 08:16 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
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Re: Known Bugs
As far as I know, that's not a bug. It works as designed. I may not agree with the design (if you switch out population and the AMP is still there, the atmosphere converts instantly; makes no sense), but that's just how it is.
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November 6th, 2004, 04:37 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Known Bugs
Sometimes, the upper left hand corner of the screen shows something that doesn't belong there and gets messed up. If you minimize the screen and maximize it again, the problem goes away.
Here is an example. The upper left hand corner of the screen shows a ship portrait.
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November 6th, 2004, 05:42 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Known Bugs
If you put a link to a webpage containing nothing but the picture, generally netscape at least lets the viewer magnify it to full.
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Sig updated to remove non-working links.
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November 6th, 2004, 06:03 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Known Bugs
wow. never seen that one before.
Slick.
__________________
Slick.
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November 18th, 2004, 03:04 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Known Bugs
In testing my mod, I came across an interesting bug. I wanted to use a torps.bmp image with a seeker weapon. Upon testing to see if it works, this is what happened:
- The ship first fires the seeker like a direct fire weapon, which I never saw to hit an enemy target even with favourable to hit chances.
- The ship then displays a seeker (with appropriate stats) with a garbled image from the race main.bmp. This seeker can hit the target.
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