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Old November 9th, 2004, 11:59 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why is there no artillery in this game?

If "artillery" means "pre-battle bombardment" then how is that different than softening up a province with spells? Call of the Wild, Fires from Afar, Arouse Hunger, and many other nastier ones. Is Ulm lacking one? Something earthy like a meteor shower that can target provinces you dont own?

If its for seiging then maybe we need some seiging spells. Ones designed to damage castle walls.
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Old November 9th, 2004, 12:30 PM

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Default Re: Why is there no artillery in this game?

The difference is that a spell cost gems, and requires a mage, and you can cast it anywhere (a spellcasting range could be nice ... like you can cast a fires from afar only to a 5 province range, or similar).
War Engines are in that province only but cost gold and resources and are for sure more easily destroyed.

For sieging spells, there's Crumble, that's very effective because kills people inside the castle.

Another thing I'm missing it's more espionage and secretive/saboge acts. Poison water sources (like wiping out the supplies), steal technology or items and such.

In sieges it could be nice to put the "honourable surrender" stuff (you surrender the fort the very first turn of siege as order and your army is moved away without fighting).
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Old November 9th, 2004, 01:34 PM
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Default Re: Why is there no artillery in this game?

It has been asked before. Here are the main reasons there is no artillery in the game.

Assumptions (perhaps not entirely true
* Catapults and trebuchets are used against walls.
* Cat. and treb. are built at the siege site.
* Cat. and treb. are not used in regular field battles.

* Ballistae and scorpios are mainly used from walls.

* All civilized cultures have made walls and engineered means to tear them down.

Thus:
Siege equipment is made at the siege. There are no graphical representations of siege equipment, but it's there in the abstract form of the defense reduction of the besieged castle. Many strong troop work quicker when cutting woods, making rams, building catapults etc. The sappers and engineers of Ulm are remarkably good at doing stuff that is destructive to walls. Mines are placed better, stones hurled with more presicion.

There are also scorpios/ballistae in the game. Abysia, Ermor and Pythium have them in their towers instead of regular bows. Once more they are not graphically represented (apart from the slightly bigger bolt).


Still I find catapults fun, so if anyone makes a catapult mod I would probably both try and enjoy it.
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