Re: Map Making Questions
			 
             
			
		
		
		
		There are also a couple of terrain switches that dont show up in alot of peoples docs.  Here are my own programming notes on  the #terrain command.... 
Plains 0 (default) 
Small 1 
Large 2 
Sea 4 
Fresh Water 8 (affects some events) 
Mountain 16 
Swamp 32 
Waste 64 
Forest 128 
Farm 256 
NoStart 512 - for islands and special provinces 
ManySites 1024 - increased site frequency 
 
 
mountain - good for resources and magic sites, bad for money 
forest - same as mountain, but less so 
farmlands - good for money, bad for resources and sites 
swamp - just plain bad 
waste - good for magic sites, bad for money 
sea - good for atlantis 
nostart - no player can start with their capital here, use to mark off places they could get trapped in with no early expansion. Saves space in file instead of using #nostart but not as easy to edit 
ManySites - good for boosting sites in corners or deadends when the terrain otherwise wouldnt 
		
	
		
		
		
		
		
		
			
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