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July 1st, 2001, 08:44 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Hey, waitaminute...
Sometimes I wish there was a toggle that determined whether or not your troops are left on the planet after the battle. It's kinda frustrating when you move your fleet to another planet and begin the ground assault only to find you have no troops on your transport ship!
Does anyone know if this other bug has been fixed yet?
One time, I put a cargo component or two on all my ships and loaded each one with troops. Then, I attacked a planet with 10 battlecruisers carrying some odd number of troops. Here is how the battle went:
Ship 1's troops land on the planet. The odds are 10 troops to 20 militia. They beat down the militia to 10 but all die in the battle.
Ship 2's troops land on the planet. The odds are 10 troops to 20 militia. They beat down the militia to 10 but all die in the battle.
Ship 3's troops....
Well, you get the idea. For some reason, the game treated each ground assault independently and reset the defender count.
Nowadays, it's just so much easier to glass the planet. So, I haven't gone back and tested that.
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July 1st, 2001, 10:18 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Hey, waitaminute...
Oh, a tidbit that may interest folks: your ground troops *do* capture weapons platforms that were intact at the time of the assault, and said WPs probably don't defend during the assault, since they're not even shown in the ground combat anymore. Handy.
This raid, incidentally, was against my former allies the Ukra-Tal; I got annoyed when they were stockpiling DN-size warships (fleet of 15, plus 10 on the way) on one of my worlds while Murderous, while at war with another of my allies (the Phong), and when they were repeatedly lying through their teeth saying that orders had been given to withdraw them (yes, I *do* see your cloaked fleets... and my scanners say they're NOT non-combat vessels... and there's nobody in that area to attack BUT me).
Said fleets were removed from the universe with liberal application of APB XII, PPB V, and NSP V. An additional 14 warships were destroyed on another front, an Ukra-Tal world invaded... and they broke down and asked for a trade treaty (granted); they also made peace with the my ally Phong (*again*, hopefully it Lasts). Might have something to do with the fact that I revealed the presence of a high-tech armada that's got more (and far-better trained) ships than they have, total, and can reach any system from any system in one turn...
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-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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July 1st, 2001, 11:47 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Hey, waitaminute...
quote: Originally posted by Taqwus:
Oh, a tidbit that may interest folks: your ground troops *do* capture weapons platforms that were intact at the time of the assault, and said WPs probably don't defend during the assault, since they're not even shown in the ground combat anymore. Handy.
This raid, incidentally, was against my former allies the Ukra-Tal; I got annoyed when they were stockpiling DN-size warships (fleet of 15, plus 10 on the way) on one of my worlds while Murderous, while at war with another of my allies (the Phong), and when they were repeatedly lying through their teeth saying that orders had been given to withdraw them (yes, I *do* see your cloaked fleets... and my scanners say they're NOT non-combat vessels... and there's nobody in that area to attack BUT me).
Said fleets were removed from the universe with liberal application of APB XII, PPB V, and NSP V. An additional 14 warships were destroyed on another front, an Ukra-Tal world invaded... and they broke down and asked for a trade treaty (granted); they also made peace with the my ally Phong (*again*, hopefully it Lasts). Might have something to do with the fact that I revealed the presence of a high-tech armada that's got more (and far-better trained) ships than they have, total, and can reach any system from any system in one turn...
Question: If shields are dropped by boarding attack, are shields dropped by troop landings? Did your troop transports have shields at all? If you get the chance, please put some shields on one of these and see if they get dropped when the troops go down. I'm really curious if this happens as it does for boarding. If it does not, I wonder if it ought to.
Now, as for "revealing" the presence of a fleet -- I don't think this makes any difference. It OUGHT to but I'm fairly certain the AI uses your score (even if scores are not formally made available to other player on the score window) to assess your strength relative to itself. Hiding fleets doesn't make any difference. This is too bad, because it erodes an important element of realism that you get with human opponents. Your PERCEIVED strength vs. your actual strength is an important factor in diplomatic relations. You may want to hide your strength, or you may want to create a false impression of strength. I think both of these are impossible against the AI.
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July 2nd, 2001, 05:27 AM
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Re: Hey, waitaminute...
quote: Originally posted by Taqwus:
and can reach any system from any system in one turn...
What did you do, build a map with a nexus like my map8 ? It is really handy to be the nexus holder in such a case, isn't it ?
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July 3rd, 2001, 04:04 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Hey, waitaminute...
For mobility -- no nexus, just LOTS of 500LY warp ships. And 500LY goes a long way...
On invasions --
* Shields stay up after dropping troops.
* WPs did not attrit as a result of a fight, but... mines may. In simulation, a small number of mines on a planet vaporized, while a large stack lost some. Possibly damage "spillover"?
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-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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