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July 8th, 2001, 05:23 PM
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Corporal
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Join Date: Feb 2001
Location: Seattle, WA USA
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Re: New CI bug with v1.41 ?
Before 1.41 the PBEM games were overrun with fighters. Now fighters are less common. I suppose this new "feature" will mean lots of Intel wars with those who know about it having an advantage over those who can't quite figure out what is happening to them.
Glad I made one of my games intel free. Wish I had done it with the other.
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July 9th, 2001, 03:50 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: New CI bug with v1.41 ?
Hmm... well, to "fix" games running in 1.41 until the next patch, how about adjusting the points generated by Intel facilities in current games?
For example, the attached file divides all intel generation by ten. This will probably go a long way to restoring the balance, although it can very easily be set to other values as suits tastes and the size of the game in question.
Just copy this file to your SEIV/Data directory and overwrite the existing file. You may want to make a copy of your existing file first, but it's a very simple change (I just deleted six zeroes).
The next patch should overwrite this file, so assuming it fixes the bug, it should fix this hack as well.
PvK
[This message has been edited by PvK (edited 09 July 2001).]
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July 15th, 2001, 01:02 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New CI bug with v1.41 ?
Ok, I have done some testing and made another observation.
Defensive operations that take longer than 1 turn never finish. If you have enough points to finish it in 1 turn it does, (more than 100K for level 1) but if a defensive operation takes more than 1 turn, no points get applied to it each turn.
I hope this gets fixed soon.
Geoschmo
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July 15th, 2001, 09:04 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: New CI bug with v1.41 ?
geo, could you test it again without offensive operations against your counter projects, please ? (I have problems to get to the next turn with your savegame, it seems to be a pbem/host thing, the game quits to desktop).
My observation is, the defensive projects get filled if they are not attacked by offensive operations. But every intel attack (no matter if successful or not) seems to RESET a CI project to zero points.
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July 15th, 2001, 09:47 AM
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Corporal
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Join Date: Jul 2001
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Re: New CI bug with v1.41 ?
Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?
Slaughtermeyer
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July 16th, 2001, 05:00 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New CI bug with v1.41 ?
quote: Originally posted by PsychoTechFreak:
(I have problems to get to the next turn with your savegame, it seems to be a pbem/host thing, the game quits to desktop.)
Sorry, I forgot to mention that savegame file is a simultaneous turn game.
quote: Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?
I did not try that. I will give it a try and see if it works.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 16th, 2001, 05:55 PM
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Corporal
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Join Date: Dec 2000
Location: Italy
Posts: 134
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Re: New CI bug with v1.41 ?
quote: Originally posted by Slaughtermeyer:
Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?
Well, another player tried this against me in a PBeM. I had a number of intelligence projects and a single counter-intelligence (it was the Last project). My enemy attempted (among other projects) an intelligence sabotage. I completed successfully all projects, then he sabotaged my counter intelligence...
Anyway, I take my turn before him (I'm player #1, he's player #2) so it's possible that this works the other way around (i.e., that I can destroy his intelligence projects...).
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