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  #1  
Old July 15th, 2001, 09:04 AM
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Default Re: New CI bug with v1.41 ?

geo, could you test it again without offensive operations against your counter projects, please ? (I have problems to get to the next turn with your savegame, it seems to be a pbem/host thing, the game quits to desktop).

My observation is, the defensive projects get filled if they are not attacked by offensive operations. But every intel attack (no matter if successful or not) seems to RESET a CI project to zero points.
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Old July 15th, 2001, 09:47 AM
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Default Re: New CI bug with v1.41 ?

Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?

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Old July 16th, 2001, 05:00 PM
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Default Re: New CI bug with v1.41 ?

quote:
Originally posted by PsychoTechFreak:
(I have problems to get to the next turn with your savegame, it seems to be a pbem/host thing, the game quits to desktop.)


Sorry, I forgot to mention that savegame file is a simultaneous turn game.

quote:
Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?


I did not try that. I will give it a try and see if it works.

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Old July 16th, 2001, 05:55 PM
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Default Re: New CI bug with v1.41 ?

quote:
Originally posted by Slaughtermeyer:
Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?


Well, another player tried this against me in a PBeM. I had a number of intelligence projects and a single counter-intelligence (it was the Last project). My enemy attempted (among other projects) an intelligence sabotage. I completed successfully all projects, then he sabotaged my counter intelligence...
Anyway, I take my turn before him (I'm player #1, he's player #2) so it's possible that this works the other way around (i.e., that I can destroy his intelligence projects...).
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Old July 20th, 2001, 06:40 AM
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Default Re: New CI bug with v1.41 ?

In a PBEM game, I just had two cargo bombs and an engine damage go off in the same turn. The cargo bombs were in the first two slots. The first two were successful, but the third was not. The message I received stated that the intelligence project failed, but did not specify whether or not the failure was due to enemy defensive counter-intel. Is there a small random chance that an operation will fail without any defensive counter-intel to account for it? Does offensive intel take place after combat? Maybe it failed because during combat the ship had all of its engines damaged already.

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Old July 20th, 2001, 07:09 AM
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Default Re: New CI bug with v1.41 ?

i think there is a random chance of failure, possibly based on the level of the project. i have noticed projects sometimes fail against empires with 0 intel points. in one game on 1.19, ship bombs would almost always fail, but ground contamination would usually go through.

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Old July 20th, 2001, 09:43 AM
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Default Re: New CI bug with v1.41 ?

How about the amount of damage caused from ship bombs? Is that randomly determined? If I want to destroy a ship, will targeting it with two simultaneous ship bomb missions do the trick?
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